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Also, there is the monk class which is powerful melee. There is an achievement, to do 150 with a monk in a punch (achievement is called One Punch)... So it is maybe dependent on luck with the dice, but it is really a great damage.
Compared to normal D&D 3.5, pathfinder tried to give something to the martial classes:for example, fighters
Fighters get to do several status effects on critical, like bleeding. I think they can stun also.
Also, fighter can move at his normal speed even in heavy armor at some level, so the foe cannot just flee to not being hit.
Or you know just take a lot of supplies before entering the dungeon (as the game remind you at least 2 times) and rest all you want.
Martial classes are powerfull, the whole game thanks to how easy it is to get sneak attacks. I'd say Dex based characters get the most op gear through the game, in general taking a level of rogue is good for every martial character.