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Double check also that the cursor changes to the charge icon with no X on it
That is good to know, thanks; it explains why retrying always worked, I didn't realize it was because I was moving them.
All your front liners gets a free attack, and are then ready for full attacks. (Charge out of combat)
So many times half a monster pack is dead after a good charge.
Charge before combat starts, so that they start the charge - then there's no timer - it's like a fireball that's been cast but is still moving through the air before the boom.
It Even spent my turn without even trying to run. Probably abit buged , but it's not too bad
Very important. big part of combat. good luck.
Pets make very good opener charge since they have a very big range even when stealthed and have high stealth.
I find it best to open with pets and range attacks for ambush round. then position my charging melee to time their charges against the targets i want them to attack. The pets take the front line and take the first hits holding the enemy in place.
Also expeditious retreat will increase speed and increase your charge range for stealth opening charge.