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i was trying to figure out why i wasn't getting the full AC bonus and ended up here.
my char was medium encumbered, just like yas said.
it sux because my main char is a finesse dual wielder and has 10 Str and 18 dex and wearing nothing but the chain shirt and my weapon and a ring and an amulet , i'm just barely on the borderline of medium encumbered. i had to remove all my belt items, all my other alternate weapons, like my bow just to get there.
10 strength is literally, just barely enough to wear a chain shirt and wield a weapon and nothing else. . .
had I known that encumbrance was so restrictive, i would have done 12 Str, but then imwould have had to take that from someplace else, which i probably should have done anyway
i'm also annoyed that attacking with the offhand uses your move action. so like, if you have to move first to get in melee range, you only get to attack with the main hand.
meanwhile, dual wielding requires taking a feat and even with the feat, you still take a -2 to hit
seems like dual wielding got the crappy end of the nerf stick
seeing as that same feat slot could have been spent on power attack, and power attack only imposes -1 to hit and adds +2 damage
as opposed to dual wielding which imposes -2 to hit, offers no boost to damage and imguess they thought it balances out because your off hand can do 1-6 damage, but ifmyou can't hit with it. . and of course, dumping strength for dex to get the ac and the hit rate nerfed my dps down to heck because even when i hit, i'm mostly doing like 1 or 2 damage, compared to amiri who does 13 or sometimes 20
anyway, rant complete. i'm a bit salty because i always try to go dual wielding and always get disappointed. it's just as bad in 5e, GWF always results in more dps. .
If you are just above the limit as you mentionned, you might want to use a strength belt, as you wind find a lot of them in this game.
You might even want to use a +2STR/+2DEX belt once you find them, as I assume you want to get DEX as high as possible.
In the middle game, you wont even want to use an armor as you can get higher AC with bracer and spell
So do not worry too much.
Otherwise you can also use the lvl 1 spell to get bigger or bull strength as as stopgap when needed
And at worst, you can respec your MC to give him 12 Str
i've never played high level 3.5e d&d and i keep seeing people say "you tank better without armor on" and it doesn't make sense to me,
like imsaw a reddit said to multi Valerie into monk so she can add her CHA bonus to her AC, but she has to be completely unarmored to do that, meaning i have to throw away her full plate and tower shield which give her +14 to her AC.
her CHA is 16 now, giving her +3, so what, do I have to find a way of boosting her CHA up to 38, just to have the same AC as nonmagical plate and shield?
or does the monk bonus stack with the bracers of mage armor?
anyway, i guess when i start finding +STR items, encumbrance won't be an issue anymore?
You are right about the -1 Ac penalty, however do keep it mind it "counters" a -3AC penalty when you do not have enough strength => so it does give +2AC compared to being encumbered.
Regarding encumbrance, there is party encumbrance and personal encumbrance
Party encumbrance might be alleviate with 'bag of holdings"
Regarding personnal encumbrace, either you increases your strength or you might use a specific hat (i only found one in game) that gives +200 encumbrance (it is a kind of personnal bag of holding, but it does take your hat slot
Regarding "armors are "not so good" in 3.5/PFK, there are 3 main points.
a) armors have an AC max bonus limit.
-> Mythral medium shirt have a +6 DEX. Meaning once you are over 22 DEX, you loose you additional bonus. So if you have at 28 DEX, you loose 3 AC bonus.
b) Yes the monk bonus stack with the Armor bracer and you will get +6 or even at least one +8 AC armor bracer in the end game(meaning as much as a +4 mythral chain shirt)
C) Then you get your monk AC bonus.considering there is a +6 mental crown,, so +6 INT/WIS/CHAR), you can easily go to 20 so +5 AC bonus.
d) you can wear a "robe" and then enchant it with the cleric to get a +5 AC bonus for the day.
i mean, i guess i "could" just take it off her, since she "shouldn't" be getting near enemies anyway
edit : and yeah, i'm looking at d&d 3.5 and 10 STR means your encumbered at 34 pounds, so it's not Paizo, it's WoTC made that rule
edit 2: well, shoot, it actually looks like this game is a little more generous than 3.5 dnd. in dnd, with 11 str, you are medium above 38lb, in this game you can go up to 38.9 before medium.
and linzi has 8 str which should have 26lb threshold,mbut she can go up to 26.9, and the game is not imposing the x3/4 small size penalty to her carry weight, so i dunno, i guess I should let this one go, lol.
although , there is a separate display bug that's annoying me when i dual wield. it's not affecting gameplay, just making the character sheet harder to read,