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Pet get all your team fight feat so pick 15dex and the one that let you have +4 hit when flanking and auto AoO when one of you or pet crit.
Between that and trip from leopard you should Be fine.
Should probably try to fit a cleaving finish in there to get extra attack after you kill someone.
Thing is between trip/greater trip cleave and potential weapon focus + crit you might be short of feat.
Just looked over the feats I would need again and I can definitely make the build work... It definitely is feat hungry though.
The two options are...
STR based 2h
Dipping into 2h fighter. You get the reach to work with cleave and such but the dex score is low, only 14. This only gives 3 AoO. Also get stone grip, overhand chop, and heavy armour.
Human:
STR 17
DEX 14
CON 12
INT 13
WIS 16
CHA 7
DEX based 1h
Dipping into Thug. Easily get 6+ AoO (20 dex at level 4), but you dont have that extra reach to pair with cleave. But this version can take full advantage of crit chains between a 5 foot cleave radius and any AoO that crit. Going thug gives finese training (weapon finese and slashing grace). Also we can still get 2 combat feats from rogue talent. the BAB will suffer more since i dont think rogues are a full BAB class either. Also throw in two levels of sneak attack, uncanny dodge, and Debilitating Injuries.
Aasamir (Plumekith)
STR 13
DEX 19
CON 14
INT 13
WIS 16
CHA 7
Feats I am looking at are (doesn't include Team Work Feats):
Boon Companion (cover for the 4 levels of fighter or rogue)
Martial Weapon Prof (if rogue)
Exotic Weapon Prof. (Elven Curved Blade or Fauchard)
Combat Expert
Trip
Greater Trip
Power Attack
Cleave
Improved Crit
Combat Reflex
Possibly:
Shield Prof (if rogue)
Hammer the Gap
Great Cleave
Improved Cleave
Do pick cleaving finish and greater cleaving finish. Those are extremely good as it basically let you aoe cleave whenever you kill something.
Thanks for the heads up and advice on the broken feats and better options.
All that is left is to determine between fighter and rogue subclass. Had more time to look into everything and it looks like fighter will be able to give the +16 BAB (at level 20) but rogue will fall short at +15 (at level 20).
If anyone else out there has any thoughts on the fighter vs rogue multiclass options I posted above let me know. Right now I am kind of leaning towards rogue to have more AoO opportunities.
https://steamcommunity.com/app/640820/discussions/0/1730963192549904431/
Works on Amiri as far as I've seen in my game.
Thanks. I see both you and Batailleuse are in that thread as well haha.
Do you happen to have any thoughts on 2h str w/ reach vs 5ft range dex but more AoO in regards to this build? Its really the last thing I am trying to decide.
A fantastic awnswer, thank you. Finally can start playing this game after spending my free time since this game launched trying to figure out what I want to play haha. I have this same issue when it comes to tabletop... I'll spend weeks picking the right character.
That actually sounds pretty cool. This character inspired me to see if I could mirror it in my next D&D 5e campaign. Would play similar to what you mentioned, minus the shield aspects and probably a lot more clunky. Doesn't look like I can get it into a good place without dipping into some Unearth Arcana stuff so thats at the mercy of the DM. I have never played Pathfinder but it looks like there seems to be quite a bit more build options in terms of class customization.
By the way, any suggestions on domains?
We definitely want that crit range to proc more AoO. Since we wont have reach, is there any point to even use an elven curve blade? Wouldn't Estoc be better since we can use a shield and its average damage is similar because of the higher minimum damage?