Pathfinder: Kingmaker

Pathfinder: Kingmaker

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Sild Oct 7, 2018 @ 1:58am
Fauchard
So anybody found any good ones so far? was thinking of making a two-handed fighter for my next run with fauchard specialization but the best one i found so far is a +1(or was it a glaive.. hmm) i think (just started act 4). Or in lack of good fauchards maybe glaive/bardiche? yet to find decent one of those too.
Last edited by Sild; Oct 7, 2018 @ 1:59am
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Showing 16-30 of 30 comments
Blackdragon Nov 5, 2018 @ 10:52am 
Originally posted by dfedwards2001:
One of the artisans crafts an excellent fauchard, +3 corrosive with an extended crit range or something very similar.

Yeah, Shahinya or whatever crafts the Serpent Prince, a +3 corrosive Destructive fauchard. Great for crit builds.

Last edited by Blackdragon; Nov 5, 2018 @ 10:55am
Phlaago Nov 18, 2018 @ 1:52am 
Originally posted by Blackdragon:
Originally posted by dfedwards2001:
One of the artisans crafts an excellent fauchard, +3 corrosive with an extended crit range or something very similar.

Yeah, Shahinya or whatever crafts the Serpent Prince, a +3 corrosive Destructive fauchard. Great for crit builds.

Great, what kind of unspeakable favours do I have to do for her in order to get that... so far she has crafted her Kama for me twice.
dmwyvern Nov 18, 2018 @ 1:58am 
Originally posted by BeelzeBob:
The simplest fix to this problem would be to add an enchanter to the game with all the basic options at least (enhancements, elemental damage types, etc). This was definitely an oversight by Owlcat.

Please add this Devs! Great suggestion Beel!
Phlaago Nov 21, 2018 @ 5:17am 
Update: in my playthrough Shanniy'ha gave me the Serpent Prince as her 3rd gift, this happend just after i claimed my 6th region and I was level 11 at the time.
And the entire month preceding this I was actually using a mastercraft fauchard. (I don't know if the game checks for what your main character has equipped, I didn't go fauchard on this character until lvl 8-9)
This weapon is by far the best weapon I have seen at this point in the game.
+3 enchantment, corrosive and destructive (+1 crit multiplier)
And as we all know Fauchard is easily the best weaponbase possible with its default 18-20 critrange, 1d10 damage and reach... just sick.
corisai Nov 21, 2018 @ 5:27am 
Originally posted by Phlaago:
This weapon is by far the best weapon I have seen at this point in the game.
+3 enchantment, corrosive and destructive (+1 crit multiplier)

Main problem that top-tier fauchard is crap. While other top-tier weapons (glaive, elven curved blade, etc) are awesome.
haplok Nov 21, 2018 @ 5:51am 
Its actually pretty awesome if you use Combat Maneuvers. Also permanent Freedom of Movement is a handy effect.
corisai Nov 21, 2018 @ 6:10am 
Originally posted by haplok:
Its actually pretty awesome if you use Combat Maneuvers. Also permanent Freedom of Movement is a handy effect.

Combat Maneuvers are weak at best, enemies have too high CMD (and things get even worse on higher difficulty when you will need them more). Yes, permament FoM is only thing that can't call fauchards line - useless.
Reaver79 Nov 21, 2018 @ 6:59am 
The story telling exotic weapon artisan can make a pretty decent Fauchard.
But its not a late game weapon i'd guess.
Reaver79 Nov 21, 2018 @ 7:00am 
Originally posted by Phlaago:
Great, what kind of unspeakable favours do I have to do for her in order to get that... so far she has crafted her Kama for me twice.
Talk to her, bring Linzi to her, listen to her stories = free stuff for life..
haplok Nov 21, 2018 @ 7:00am 
That is not the idea I get at all. They don't work vs everyone, but when they do, at least greater trip is pretty great. 2 opportunity attacks for everyone vs a tripped enemy? Plus they can't do anything? Sounds good to me.
Also if you can get a Bite attack (Vivisectionist Feral Mutagen, Barbarian Beast Rage, Dragon Disciple, I guess maybe Serpentine Sorc) and Cloak of the Winter Wolf you get free Trips whenever you hit with the Bite.

But what do I know, my party is only level 9.
Vulkos Nov 21, 2018 @ 9:15am 
Fauchard +4 from the trader at the Rushlight festival is the best my Amiri could get.
Phlaago Nov 22, 2018 @ 9:21am 
Originally posted by corisai:
Originally posted by haplok:
Its actually pretty awesome if you use Combat Maneuvers. Also permanent Freedom of Movement is a handy effect.

Combat Maneuvers are weak at best, enemies have too high CMD (and things get even worse on higher difficulty when you will need them more). Yes, permament FoM is only thing that can't call fauchards line - useless.

I had no problem disarming the lvl 19 cyclops in Saint Galvan's Gullet when I was level 10 or 11...
He had 50 CMD on challenging difficulty.
And my toon isn't even specialised for disarm, I have the basic disarm manouver.
Planning helps a lot, buff up (greater invis + true strike wand in addition to your normal buffs).
The game does throw you into ambushes from time to time though so planning isn't always possible unless you just reloaded after getting your ass handed to you...
corisai Nov 22, 2018 @ 9:43am 
Originally posted by Phlaago:
Planning helps a lot, buff up (greater invis + true strike wand in addition to your normal buffs).

xD xD xD

True strike is only option to build semi-reliable combat maneuvor char in Pathfinder (second one is exotic paladin feat).

Problem that it's a waste of efforts in any case.

And ambushes are never problem if you aren't trying to explore map fully on lvl 6-7 (bad idea obvuously because world is semi-open and for example - Dire Narlmarches have quite high level enemies).
Phlaago Nov 22, 2018 @ 10:29am 
Originally posted by corisai:
Originally posted by Phlaago:
Planning helps a lot, buff up (greater invis + true strike wand in addition to your normal buffs).

xD xD xD

True strike is only option to build semi-reliable combat maneuvor char in Pathfinder (second one is exotic paladin feat).

Problem that it's a waste of efforts in any case.

And ambushes are never problem if you aren't trying to explore map fully on lvl 6-7 (bad idea obvuously because world is semi-open and for example - Dire Narlmarches have quite high level enemies).

That's not necessarily a bad thing, If combat manovuers *always* worked where would the challenge be?
trip works great by picking tandem trip on 2 chars at least.
I don't think it's the fault of combat manouvers that they are hard to stick so often but It's just the type of enemies you encounter, big nasty melee berserkers are hard to beat this way while you will routinely victimize spellcasters and to a lesser degree also rogues with it.
The game has mixed enemies but in some parts it certainly feels like 90%+ of the beefy berserker type.
Jorge Manuel Nov 22, 2018 @ 10:57am 
Mastery Fauchard +5
This +5 fauchard grants its wielder continuous effect of freedom of movement spell, immunity to trip and bull rush combat maneuvers, and a +5 enhancement bonus to CMB. Whenever the wielder succussfully performs a combat maneuver, Mastery also deals damage to its target as if it landed a hit.

Serpent Prince Fauchard +3 Destructive Corrosive
This +3 corrosive fauchard has a higher critical hit multiplier.

Dark Bidding Fauchard +3 Greater Necrotic
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Date Posted: Oct 7, 2018 @ 1:58am
Posts: 30