Pathfinder: Kingmaker

Pathfinder: Kingmaker

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Coocoodas Oct 6, 2018 @ 3:57pm
Elven sage sorcerer vs Aasimar sorcerer (both arcane bloodline)
Which one is better?

With an elf I will get +2 level for bypassing enemy spell resistance. With an Aasimar I will get +2 higher con and 20 charisma.

Is +2 level for bypassing enemy spell resistance worth sacrificing +2 higher con(it will be 11 vs 13) and 20 charisma for my main character in terms of usefulness as a spellcaster?
Last edited by Coocoodas; Oct 6, 2018 @ 4:02pm
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Kyutaru Oct 6, 2018 @ 4:00pm 
I went with the Aasimar and didn't look back. They get Wings feat and better saves against Fortitude. High int is really only for skill builds.
The Aasimar is better hands down imo. The wings+resistences like Kyutaru said. Also you have a choice of 2 stats doesnt have to be CHA+CON. You get make a sage sorc with Aasimar.
Coocoodas Oct 6, 2018 @ 4:02pm 
Originally posted by Kyutaru:
I went with the Aasimar and didn't look back. They get Wings feat and better saves against Fortitude. High int is really only for skill builds.
I'm not considering elf for its int but for its +2 enemy spell resistance bypass bonus. Is it not that important?

I'm wondering because I chose arcane bloodline to get +2 saving throw bonus on my spells. Wouldn't it synergize with elven spell resistance bypass?
Last edited by Coocoodas; Oct 6, 2018 @ 4:05pm
Originally posted by Coocoodas:
Originally posted by Kyutaru:
I went with the Aasimar and didn't look back. They get Wings feat and better saves against Fortitude. High int is really only for skill builds.
I'm not considering elf for its int but for its +2 enemy spell resistance bypass bonus. Is it not that important?

I'm wondering because I chose arcane bloodline to get +2 saving throw bonus on my spells. Wouldn't it synergize with elven spell resistance bypass?

Spells resistence(spell penetration) and savings throws(spell dc) arent the same things. Only rare creatures have spell resistence which you have to bypass first, while everyone has some degree of saving throws.
Last edited by Shower With Joe Dad Simulator; Oct 6, 2018 @ 4:11pm
Coocoodas Oct 6, 2018 @ 4:13pm 
Originally posted by Goebbel Race Program:
Originally posted by Coocoodas:
I'm not considering elf for its int but for its +2 enemy spell resistance bypass bonus. Is it not that important?

I'm wondering because I chose arcane bloodline to get +2 saving throw bonus on my spells. Wouldn't it synergize with elven spell resistance bypass?

Spells resistence(spell penetration) and savings throws(spell dc) arent the same things. Only rare creatures have spell resistence which you have to bypass first, while everyone has some degree of saving throws.

Oh, I'm aware of it. I thought these 2 feats could synergize to make my spells more potent but I have never played pathfinder & 3.5 D&D based games and I don't know how useful spell penetration is.
nshawmc Oct 6, 2018 @ 4:16pm 
how it should work, i think, is if there is spell resistance you roll to pass that first. if fail no damage at all.

then you have a normal roll for spell dc like normal.

o your penetration will help from a spell failing due to spell resistance. how good it is will depend on the enemies you face.
Kyutaru Oct 6, 2018 @ 4:17pm 
Spell penetration is mostly for bosses and things you don't want to cast magic against anyway. If it has spell resistance, it probably has good saving throws. The encounter is designed to discourage the use of magic and allow other classes a chance to shine.
I don't know the range of spell resistences in this game, but with that said in DnD certain enemies have complete immunity to spells or have a fairly large number that I dont think 2 would make a big difference vs what you get as Aasimar. In the other games there were spells for lower resistence to didn't really matter too much, but this game doesnt have unfortunately.
Coocoodas Oct 6, 2018 @ 4:24pm 
OK thanks guys.
Finrod Oct 6, 2018 @ 6:18pm 
In game you can take 2 feats : spell penetration and greater spell penetration. Non elf will sum races will sum +4 and elf could sum +6 taking both feats.

For a sorcerer, I would take anything that gives a +2 Cha (unless you take an arquetype). The archon is OK.

Originally posted by Coocoodas:
I don't know how useful spell penetration is.

Regarding spell resistance penetration, I think it matters. For the first half of the PnP and paper, almost no monster had spell resistance (I can only remember one). So not much in the first half.
But once you get to level 10 and above, some monsters, not only bosses, begin to have SR.
So I use to get the two spell penetration feats, but it is possible to delay learning it.

So for a wizard, taking the elf option is good, but for sorcerer, considering Charisma bonuses and all the extras, I would get aasimar. (My main is a cleric, I created a druid and a sorcerer companion, all of them aasimar xd)
Coocoodas Oct 6, 2018 @ 7:58pm 
Originally posted by Finrod:
In game you can take 2 feats : spell penetration and greater spell penetration. Non elf will sum races will sum +4 and elf could sum +6 taking both feats.

For a sorcerer, I would take anything that gives a +2 Cha (unless you take an arquetype). The archon is OK.

Originally posted by Coocoodas:
I don't know how useful spell penetration is.

Regarding spell resistance penetration, I think it matters. For the first half of the PnP and paper, almost no monster had spell resistance (I can only remember one). So not much in the first half.
But once you get to level 10 and above, some monsters, not only bosses, begin to have SR.
So I use to get the two spell penetration feats, but it is possible to delay learning it.

So for a wizard, taking the elf option is good, but for sorcerer, considering Charisma bonuses and all the extras, I would get aasimar. (My main is a cleric, I created a druid and a sorcerer companion, all of them aasimar xd)

What is this Charisma bonuses and all the extras you mentioned? If I play an elf sage sorcerer int replaces charisma and I don't need charisma, do I?
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Date Posted: Oct 6, 2018 @ 3:57pm
Posts: 11