Pathfinder: Kingmaker

Pathfinder: Kingmaker

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Zunymitshu Oct 6, 2018 @ 2:26pm
best team comp to meet skill checks and not get rekt
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Showing 1-13 of 13 comments
wulfster42 Oct 6, 2018 @ 5:08pm 
17 bard/3 rogue will hit almost every skill check easily, and can still do great damage (although it is melee based). You don't need strength (in fact you can drop it to 7) since rogue 3 gives you dex to damage and hit bonus.

17 bard gives you nat roll of 20 and +8 to all lore skills. You also get all skills as class skills as well. High Cha gives you a great persuasion, high dex (which is what you put your level up points into) gives you extremely high evasion. Perception is really the only skill you might be better off with using a diff char (a inquisitor I suggest). I would suggest one anyway for the team based skills, and you can get an animal companion (which also has all the team based skills as well).

That leaves everything else open. Lizz can be the 17 bard/3 rogue if you want, so that lets you make the main char the inquisitor if you want (either monster summoner with animal domain, or the sub class with the animal to start and another domain (like healing).

You can then either create your own chars for the other slots, or alter the NPCs, Octavia is quite good and Amiri makes a great cleric (just take animal domain, and go with crusader sub class).

That gives you a main + liz + octavia + amiri as a core, then you can either take other NPCs....or make your own.
wulfster42 Oct 6, 2018 @ 5:16pm 
Ekundo (think that's his name) btw can be a fairly decent archer, though your better off switching to fighter levels almost right away honestly. Not a big fan of any of the other companions though, so would suggest having at least 1 custom built merc...which gives you the ability to fill any role you need (in this case arcane spell damage, so I'd say a Sylvian Sorc probably.

Ek, will already get an animal companion probably by the time you get him. You can boost it with bonus feats from fighter (well not with the feats but with the normal feats that you don't need due to fighter bonus feats). Ek needs to use one feat for that anyway to get a maxed level animal companion. By going with fighter levels you have to use 4 more to get a maxed one...but you get a ton of other great bonuses as well. You do miss out on the 5/- DR and +1 crit multiplier...but there is no way to get that sadly on EK anyway...and you still get greater weapon specializaztion (+4 damage vs all targets) and +4 weapon focus (+4 to ab and damage).
Zunymitshu Oct 6, 2018 @ 5:48pm 
Originally posted by wulfster42:
17 bard/3 rogue will hit almost every skill check easily, and can still do great damage (although it is melee based). You don't need strength (in fact you can drop it to 7) since rogue 3 gives you dex to damage and hit bonus.

17 bard gives you nat roll of 20 and +8 to all lore skills. You also get all skills as class skills as well. High Cha gives you a great persuasion, high dex (which is what you put your level up points into) gives you extremely high evasion. Perception is really the only skill you might be better off with using a diff char (a inquisitor I suggest). I would suggest one anyway for the team based skills, and you can get an animal companion (which also has all the team based skills as well).

That leaves everything else open. Lizz can be the 17 bard/3 rogue if you want, so that lets you make the main char the inquisitor if you want (either monster summoner with animal domain, or the sub class with the animal to start and another domain (like healing).

You can then either create your own chars for the other slots, or alter the NPCs, Octavia is quite good and Amiri makes a great cleric (just take animal domain, and go with crusader sub class).

That gives you a main + liz + octavia + amiri as a core, then you can either take other NPCs....or make your own.

that's the kind of advice I was looking for, tyvm
Zunymitshu Oct 6, 2018 @ 5:48pm 
Originally posted by wulfster42:
Ekundo (think that's his name) btw can be a fairly decent archer, though your better off switching to fighter levels almost right away honestly. Not a big fan of any of the other companions though, so would suggest having at least 1 custom built merc...which gives you the ability to fill any role you need (in this case arcane spell damage, so I'd say a Sylvian Sorc probably.

Ek, will already get an animal companion probably by the time you get him. You can boost it with bonus feats from fighter (well not with the feats but with the normal feats that you don't need due to fighter bonus feats). Ek needs to use one feat for that anyway to get a maxed level animal companion. By going with fighter levels you have to use 4 more to get a maxed one...but you get a ton of other great bonuses as well. You do miss out on the 5/- DR and +1 crit multiplier...but there is no way to get that sadly on EK anyway...and you still get greater weapon specializaztion (+4 damage vs all targets) and +4 weapon focus (+4 to ab and damage).

how / when do you get to give animals feats?
Zunymitshu Oct 6, 2018 @ 6:03pm 
Originally posted by wulfster42:
17 bard/3 rogue will hit almost every skill check easily, and can still do great damage (although it is melee based). You don't need strength (in fact you can drop it to 7) since rogue 3 gives you dex to damage and hit bonus.

17 bard gives you nat roll of 20 and +8 to all lore skills. You also get all skills as class skills as well. High Cha gives you a great persuasion, high dex (which is what you put your level up points into) gives you extremely high evasion. Perception is really the only skill you might be better off with using a diff char (a inquisitor I suggest). I would suggest one anyway for the team based skills, and you can get an animal companion (which also has all the team based skills as well).

That leaves everything else open. Lizz can be the 17 bard/3 rogue if you want, so that lets you make the main char the inquisitor if you want (either monster summoner with animal domain, or the sub class with the animal to start and another domain (like healing).

You can then either create your own chars for the other slots, or alter the NPCs, Octavia is quite good and Amiri makes a great cleric (just take animal domain, and go with crusader sub class).

That gives you a main + liz + octavia + amiri as a core, then you can either take other NPCs....or make your own.

on using the inquisitor as main w/ animal companion,I'm thinking 10str,18dex,11const,7int,20wis,7char but i'm wondering if I can afford to drop str for either const or wisdom +1, I'd like to wear the med armor though. edit: was also thinking of going half elf for the skill focus perception, or human for the summoning feat at level 1.
https://steamuserimages-a.akamaihd.net/ugc/941707687590122708/A62B4CFB32929BF27B9A2DE3B537C9764A8FA3CC/ should I take this, or drop the skill focus and get the augment summoning level 1?
Last edited by Zunymitshu; Oct 6, 2018 @ 6:09pm
Muted Kobold Oct 6, 2018 @ 6:10pm 
Team Member 1: Bard
Team Memmber 2: Bard.
Team Member 3: Bard.
Team Member 4: Bard.

Team member 5: ??????????

Team Member 6: Bard.

Profit.
Kyutaru Oct 6, 2018 @ 6:14pm 
How to Win Pathfinder:

Sorcerer of Fire
Sorcerer of Lightning
Sorcerer of Frost
Sorcerer of Acid
Sorcerer of Dragons
Sorcerer of Summoning

Against most things, cast any AOE altogether. It's dead, Jim.
Greybishop Oct 6, 2018 @ 6:19pm 
Nah guys, its all about action economy. Any fool can blast. It takes skill to unsummon things faster than you can summon them.

Want to watch a DM cry? Team full of summoners, heck, even just 1 dedicated summoner, be it conjuration school wizard, focused sorc, or straight up summoner. You can flood the field with adds before the encounter has time to blast. Insta-army, just add magic.

Also, full progression rogues? Bucket load of backstabbing pain.
Last edited by Greybishop; Oct 6, 2018 @ 6:23pm
Zunymitshu Oct 6, 2018 @ 6:44pm 
Originally posted by Kyutaru:
How to Win Pathfinder:

Sorcerer of Fire
Sorcerer of Lightning
Sorcerer of Frost
Sorcerer of Acid
Sorcerer of Dragons
Sorcerer of Summoning

Against most things, cast any AOE altogether. It's dead, Jim.

ya, sorcerer is pretty legit, especially w/ the demi human race. Though I like wulf's idea of the inq main w/ animal domain. I'm rockn 15 perception at level 1.

Originally posted by wulfster42:
17 bard/3 rogue will hit almost every skill check easily, and can still do great damage (although it is melee based). You don't need strength (in fact you can drop it to 7) since rogue 3 gives you dex to damage and hit bonus.

17 bard gives you nat roll of 20 and +8 to all lore skills. You also get all skills as class skills as well. High Cha gives you a great persuasion, high dex (which is what you put your level up points into) gives you extremely high evasion. Perception is really the only skill you might be better off with using a diff char (a inquisitor I suggest). I would suggest one anyway for the team based skills, and you can get an animal companion (which also has all the team based skills as well).

That leaves everything else open. Lizz can be the 17 bard/3 rogue if you want, so that lets you make the main char the inquisitor if you want (either monster summoner with animal domain, or the sub class with the animal to start and another domain (like healing).

You can then either create your own chars for the other slots, or alter the NPCs, Octavia is quite good and Amiri makes a great cleric (just take animal domain, and go with crusader sub class).

That gives you a main + liz + octavia + amiri as a core, then you can either take other NPCs....or make your own.

any tips for octavia?
wendigo211 Oct 6, 2018 @ 6:59pm 
I'm turning Octavia into a Rogue 1/Wizard 4/Arcane Trickster 4/EK 10. She works well when I have occasion to use her. Sneak attack stacks with Sense vitals and you get flat-footed bonuses and sneak attacks against anything without Blind-Fight if you have total concealment. So you can basically buff her with Hurricane Bow, Sense Vitals, Displacement and Haste and watch her murder anything in her line of sight.
Muted Kobold Oct 7, 2018 @ 12:34pm 
Originally posted by Greybishop:
Nah guys, its all about action economy. Any fool can blast. It takes skill to unsummon things faster than you can summon them.

Want to watch a DM cry? Team full of summoners, heck, even just 1 dedicated summoner, be it conjuration school wizard, focused sorc, or straight up summoner. You can flood the field with adds before the encounter has time to blast. Insta-army, just add magic.

Also, full progression rogues? Bucket load of backstabbing pain.

A good DM can easily counter this. All it takes is one moment where the group slipped up, and he can slaughter you with a handful of Kobolds.
Zunymitshu Oct 7, 2018 @ 12:38pm 
Originally posted by Leo The Schrodinger's Cat:
Originally posted by Greybishop:
Nah guys, its all about action economy. Any fool can blast. It takes skill to unsummon things faster than you can summon them.

Want to watch a DM cry? Team full of summoners, heck, even just 1 dedicated summoner, be it conjuration school wizard, focused sorc, or straight up summoner. You can flood the field with adds before the encounter has time to blast. Insta-army, just add magic.

Also, full progression rogues? Bucket load of backstabbing pain.

A good DM can easily counter this. All it takes is one moment where the group slipped up, and he can slaughter you with a handful of Kobolds.

there is no dm here though, only some game creators who mest up on the challenge ratings of encounters.
Zunymitshu Oct 7, 2018 @ 3:30pm 
would you guys recommend anything diff for Valerie? or just keep leveling her as tank person?
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Date Posted: Oct 6, 2018 @ 2:26pm
Posts: 13