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As soon as someone goes down for me it's a reload, because there's no point continuing the fight and getting a grenade death in a minute or so.
Also you guys bumped a really old topic. But if it's still an issue, I see no reason not to discuss it.
You say that, but it's really not :D
Try giving your guys a move order when they're standing on top of a KOed teammate, especially if there's enemies around or *GASP* some kind of impassable barrier like a bench or bush. Death vs single target enemies is fine though
That being said, it's still a problem yeah. There's actually a kind of partially related problem in that the Kineticist class gives itself non-lethal damage as they use thier abilities which causes them to KO out of the fight but with real health left so the enemies still treat them as up and fighting, which takes pressure off the rest of your team (and if you're using a kinetic knight your kineticist is almost as survivable passed out as they are standing up so you don't even really lose anything).
Turns out they didnt implement the coup-de-gras mechanic. Presumably so the player couldn't exploit it.