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I agree, if you have 10 pieces of bread in your inventory, why cannot you use as a ration, this should be fixed
I love in general how this game is telling me actively NOT to grab EVERYTHING i see
That being said, 10lbs is more of a "video game" bloated number, no one would need 10lb rations. Even so, just by getting one character with a pet you can vastly increase your carry weight. I regularly cary 50 rations when I restock and I loot everything masterwork or higher from enemies and I almost never get past medium encumbrance with two pets in the party.
Furthermore, buy every bag of holding you can, money comes in fast and there's not much to spend it on other than BP (which is basically where you should be spending most your money).
I agree the ration situation is a bit much right now, however, you can vastly increase the carry weight of your party to the point it doesn't even matter the rations are mass holes.
There are horses , carts and peasants ...
We should be able to buy horses etc. ...
and each char has his OWN INVENTORY, there should be that rare magic bags !
And where the optional, weapons are, I need more possible Weapon sets ...
I had around 15 !! NEEDED Weapon Sets in D&D Online and P&P ...
1.) Personal Char Inventory : Strength and Magic Bags ... usable while fighting
2.) Horses, carts & peasants inventory : Which you could upgrade ... while out of towns
3.) Empire Inventory : Could be used to craft and sell ... only in towns
-OP is still in the early game
-Magic bags are not in the game (which would be really sad)
Thankee, ma'am. I'm an old SCA stick jock [insert jokes here] and one of my gaming buddies is a crusty old [60+ years] HEMA
Magic Bags ARE in the game. You can buy one at Oleg's from the get-go.
The Small Bag of Holding adds +100 lbs. to your load limit.
Water weights about 2 pounds per liter and a quick google suggests one should drink 1 liter per 2 hours spent hiking.
Thats a significant weight of water required to stay healthy if you're travelling cross-country in armor and occasional combat. Even if you factor in the invisible mounts that are implied by the map-travel token.
I think we're getting off light with an abstraction of 10 pounds per day per person so we don't have to keep track of tents, pots, pans and other camping equipment - inventory gets cluttered enough as it is.
This is the issue in a nutshell. The weight is about right but not for resupplies. Optimally, camping gear would be seperate, anyway. Then having rations plus food (even if it is for buffs) is a bit much in terms of weight and overlap.
It's apparently meant to balance the game with more impact on early levels when you may have weaker characters, a smaller party, less money and at most the ability to buy one bag of holding. Having the money for both a bag of holding and a merc is not likely at the start, either.
You can buy another in Act 2 that is relatively affordable -- costing less than in your Capitol but smaller, if you want the 100lb version that stacks; but still that's money that could be spent on better combat/buff equipment.
The other impact it has is you'll better try to control fatigue, ability/spell spam, and hoarding though it's fairly counterintuitive when the supplies weigh that much.
I do not know if the people claiming to need 20-30 in a dungeon are playing sensibly (and investing in bags of holding) or not as I've not gotten that far. 12-18 is burden enough while maintaining "light" encumberance.
I do favor this system over the one in PoE 1 where the supplies were actually limited, and the main thing I didn't like about that game. That truly discouraged me on doing a large dungeon run or unnecessary fighting. A system they changed in the second game.
Solution?
I would hear the devs response to adjusting the weight to 5-6lbs and if desired add a static 5lb camping gear/supplies static weight item. That way the total is still 10lbs+ but you're not doubling/trippling up on items unnecessarily.
It may indeed make the game too easy to do so but the issue has come up enough along with fatigue malus to seem worthy of attention.
There is at least a significant amount of dialog devoted to camping encounters, should you be entertained by such.