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So, unless you have a very specific party, you shouldn't have any issue with them.
Now if your only experience is playing PnP adventure paths you probably haven't seen it much and there is a very basic reason why: adventure paths tend to use generic monsters only because you don't have to reproduce their full stat blocks which take up a lot of space in the printed books.
In this case the designers added a template to make the swarms more resistant to AOE. Now if you didn't have access to elemental weapons at this point this design decision would be a bit questionable. However, the game throws elemental weapons at you as well as giving you access to a NPC alchemist and several characters who have elemental cantrips which can sneak attack and don't allow saving throws.
Plus as stated above you can obviate all challenge entirely by simply casting communal delay poison.
The design is absolutely fine.
It's ok as a template for higher difficulties but seems like counter-intuitive to what Swarms are.
(Note that Mind Fog is NOT a "poison" it's an enchantment and thus is NOT affected by Delay Poison)
anyone who hasn't discovered this yet...it's a superb trick ;)
Stinking Cloud is not affected by Spell Resistance (iirc)
and failed saves means all enemy can do is a "Move" action
yes it's a "fort" save so tough critters will save a lot, but, with high enough stats and Spell Focus Feats you should be able to make a lot of enemies unable to harm the party
thus it's a superb crowd control spell for when attacked by bunches of enemies, or those with low Fort saves, like Rogues, wizards etc
Undead are of course, immune to poison
also gives basic "concealment", 20% miss chance
all my melee folks have "Blind fighting" feat, hehe
But the claim is that the design is "broken" which is hyperbole at best.
Technically this spell should (the way i read it) only make you immune while it's up. Once the duration is done, any and all poison effects take effect immedialty (Fort rolls galore)
That is, unless you before that, cast neutralize poison which would remove all the poison that's being supressed from his\her system.
That's why Neutralize poison is a higher level.
They're a complete joke if you have any character with an elemental weapon (and why the hell would you not have those at this point?).
Also, alchemist bombs still end them well enough.