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You can also make a Blight Druid with the Death Domain. (he can shape change into a beast, and with a feat, even cast all his spells while transformed). It might be an interesting char 'cause you could have access to Necromancy spells, AND some damaging nature/poisons/insects spells.
On my Wizard's necromancer, I have access from the lvl-1 to a big-aoe spell who affects undead and make them fear (but it does affect Jaethal, if she misses the will save).
Playing a Wizard over a Sorcerer gives more choices in spells that you can cast, but you may have to adapt your memorized spells while resting before a specific area. A Sorcerer doesn't have this issue, but I feel like I have more lvl-1+ spells available to cast with my Wizard than I had with my Sorcerer (so more fight where he'll just cast cantrips).
But what attributes should I increase as a magician then?
I also want to convince people. should I increase intelligance and charisma?
Or should I rather play warlock?
Sorcerer > Charisma* for more spells charges
Wizard > Intelligence for more spells charges (you can still put some points in CHA, but I personnally prefered to max Persuasion on another char rather than my MC). More you have Intelligence, more your character will get skills points to spend on level-up.
Sorry i mean sorcerer
You'll end up playing this class as mainly a debuffer- support role, with the occassional damage spell
i personally find only clerics are good necromancers, since summoning skeletons and undead are divine spells (so you have to be a cleric to use them as far as i know atleast). Also only divine casters get "x wound" spells.
If you really dont want to play a cleric i recommend sorcerer and select the undead familiy line (in the english version its near the bottom of the familiy lines). This gives you access to summoning skeletons at level 8, and turns you into an undead yourself at level 20, it also gives you lots of thematic abilities that would fit a lich/necro.
Since the sorcerer uses charisma it also helps with persuasion checks.
If you go human you can leave everything at 10, put 18 into charisma and take the human bonus thingy to get it to 20 (this makes your sorcerer spells more powerful, lets you cast them more often and helps with persuasion).
Put the rest in dexterity since lots of the necro school spells are touch/ranged touch and you need dex to be able to hit with them (for the spells that dont say "touch" in the description only cha counts). Maybe even lower your strength a bit since you dont need that as a caster.
thanks
Edit : And I think this spell was available on my Blight Druid with Death domain, I just can't check for sure because I wasn't interested with having a third character with this spell.
Thank you for clarifying, forget what i said about it then.
abysall blood line sorc give DR ot your summons
"You can also make a Blight Druid with the Death Domain." I came here to read traditional necro discussion because I always play a druid...so now I'm making this druid. Thank you. This sounds fun as hell.