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See I know you're probably being fecetious there...but I do wish that the Aasimar could be pale.
Especially since in core rules they could be ♥♥♥♥♥♥♥ blue and stuff. Aasimar = any snowflake appearance fair game
Dwarves get the same wis/con boost you could get as an asimar, but do lose cha...but if cha doesn't matter to you (say a pure champion cleric), it's not really a loss, and some of the dwarf bonuses are good (especially if you are not a champion cleric but a pure one, since it gives you more weapon choices!).
Elves/Gnomes could be better for int builds for instance and as mentioned Humans are still quite nice for feat starved builds (barbarians for instance, have no str based assimar options that help them as much as going Human or even half-orc would).
Main reason Assimar are so useful for so many builds is you can go either dex/cha or dex/wis which is useful for SO many of the builds that it makes it hard not to take the class.
The wings feat gives you 3 ac as well, instead of just 1 from the dodge feat for instance.
The resistances are also very nice.
They are not the only race to take, but.....depening on your builds, you can easily end up with all Asimar characters. My group for instance includes.
Asimar Rogue/monk/Pally/fighter (Dex/Cha Asimar)
2 Sylvian Sorcs (dex/cha Asimar)
2 Crusader Clerics (Wis/Dex Asimar)
1 monster inquisitor (Dex/Wis Asimar)
ALL of my characters use ranged weapons (although the sorcs just xbows, the rest comp bows).
My pally char gives everyone else precise shot (including the mage chars).
All have very high AC and all but my rogue has an animal companion.
Dodge gives you straight +1 ac while wings +3 ac is only against melee attacks.
Native Subtype
This subtype is applied only to outsiders. These creatures have mortal ancestors or a strong connection to the Material Plane and can be raised, reincarnated, or resurrected just as other living creatures can be. creatures with this subtype are native to the Material Plane. Unlike true outsiders, native outsiders need to eat and sleep.
Not true - Emberkin (peri-blooded) aasimar get +2 INT/CHA. Mind you, no class comes to mind that could easily min max that combo as most casters need either INT or CHA, but not both.
The animal companios (all 5) have very high AC, decent max health, excellent movement speed, quite a few attacks (and auto trip) and are all melee. You get 5 which makes a solid line in front of your ranged characters.
also having 6 chars with high damage ranged attacks lets you basically instantly kill 1 or 2 enemies before they can get anything off...it's great for taking out enemy spellcasters etc.
The animal companions meanwhile each have 3 attacks including a trip attack, so you send 2 after the leading melee enemies charging your group, and keep 1 in reserve to deal with anything that gets by (2 gives you flanking and a bunch of teamwork abilities etc form your inquisitor).
Early game the animal companios may actually be better then many PC melee chars, late game, i'd say 2 animal companions are about equal to 1 pc melee....you have 5 of em, so that is the same as 2 1/2 melee characters out of a party of 6 (and you actually stil have all 6 characters.
Meanwhile 4 of them (everyone but the sorcs) do very very good ranged damage (equivalent to pure fighters in fact). The inquisitor can summon as well (to help keep enemies off you (well so can your other guys). The sorcs have extreme heavy damage and decent CC, the clerics have CC and healing.
It's a bit OP actually...especially with your main doing so much crazy ranged (the main + 2 clerics are the highest ranged damage, the inquisitor isn't as good, but still significant..and adds team bonuses to everyone...while being able to summon as well).
Ahh sorry, never once took that option, so forgot it was there hehe!! but yeah, I kinda meant as the cha/wis portion of the bonus...since as you said, you really don't usually need int/cha.
If you had dex/int and str/int etc options.....then it would make asimar almost always better.
Humans always exist because they can be used to boost up feats early. Small races exist for stealth builds, particularly when reduced further. Otherwise, you are almost always better being some type of Aasamir.