Pathfinder: Kingmaker

Pathfinder: Kingmaker

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Ixtab Oct 4, 2018 @ 5:47pm
Aasimar
So, is there any reason to NOT go Aasimar? It seems like a party of 6 of them is the best way to go. With the different heritage options, they cover just about any stat bonus you would need, plus skill bonuses and the celestial resistance..... None of the other races seem comparable at all.
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Showing 16-30 of 36 comments
Wyzegy Oct 4, 2018 @ 11:12pm 
Originally posted by Luckmann:
Maybe you don't want to be black?

See I know you're probably being fecetious there...but I do wish that the Aasimar could be pale.
Cinna Oct 4, 2018 @ 11:12pm 
Originally posted by Wyzegy:
Originally posted by Luckmann:
Maybe you don't want to be black?

See I know you're probably being fecetious there...but I do wish that the Aasimar could be pale.

Especially since in core rules they could be ♥♥♥♥♥♥♥ blue and stuff. Aasimar = any snowflake appearance fair game
ojaiike Oct 4, 2018 @ 11:23pm 
Humans are pretty much the optimal choice for everything that isn’t mad with charisma/wisdom as a required stat. Basically just paladins, Rangers monks, and eldritch scions. It is only really important for paladins and scions because thy can only safely dump int, and that is still kinda painful skill wise. Most of them could benefit from a bonus fear just as much not to mention the added skill is twice as effective as normal because int only gives 1/2 a skill point.
wulfster42 Oct 4, 2018 @ 11:24pm 
Other races can have some advantages, for instance you can't boost int as an asimar at all.

Dwarves get the same wis/con boost you could get as an asimar, but do lose cha...but if cha doesn't matter to you (say a pure champion cleric), it's not really a loss, and some of the dwarf bonuses are good (especially if you are not a champion cleric but a pure one, since it gives you more weapon choices!).

Elves/Gnomes could be better for int builds for instance and as mentioned Humans are still quite nice for feat starved builds (barbarians for instance, have no str based assimar options that help them as much as going Human or even half-orc would).

Main reason Assimar are so useful for so many builds is you can go either dex/cha or dex/wis which is useful for SO many of the builds that it makes it hard not to take the class.

The wings feat gives you 3 ac as well, instead of just 1 from the dodge feat for instance.

The resistances are also very nice.

They are not the only race to take, but.....depening on your builds, you can easily end up with all Asimar characters. My group for instance includes.

Asimar Rogue/monk/Pally/fighter (Dex/Cha Asimar)
2 Sylvian Sorcs (dex/cha Asimar)
2 Crusader Clerics (Wis/Dex Asimar)
1 monster inquisitor (Dex/Wis Asimar)

ALL of my characters use ranged weapons (although the sorcs just xbows, the rest comp bows).

My pally char gives everyone else precise shot (including the mage chars).

All have very high AC and all but my rogue has an animal companion.
TenSpeedy Oct 4, 2018 @ 11:25pm 
Playing assimar meself only having two skill points per level with 12 int is harsh man...
Ixtab Oct 4, 2018 @ 11:27pm 
That... seems like a very odd team. No melee at all is a bit strange.
TenSpeedy Oct 4, 2018 @ 11:32pm 
Originally posted by wulfster42:

The wings feat gives you 3 ac as well, instead of just 1 from the dodge feat for instance.

Dodge gives you straight +1 ac while wings +3 ac is only against melee attacks.
Techno_Mage Oct 4, 2018 @ 11:53pm 
They can be raised:

Native Subtype
This subtype is applied only to outsiders. These creatures have mortal ancestors or a strong connection to the Material Plane and can be raised, reincarnated, or resurrected just as other living creatures can be. creatures with this subtype are native to the Material Plane. Unlike true outsiders, native outsiders need to eat and sleep.
LtLukoziuz1 Oct 4, 2018 @ 11:55pm 
Originally posted by Business Kong:
Originally posted by Wyzegy:

See I know you're probably being fecetious there...but I do wish that the Aasimar could be pale.

Especially since in core rules they could be ♥♥♥♥♥♥♥ blue and stuff. Aasimar = any snowflake appearance fair game
I am pretty sure I made pale Aasimar in game..... In work, so can't screenshot
Code Oct 4, 2018 @ 11:56pm 
I would always take Elf over Aasimar for an enchatment focused wizard.
Crow Oct 4, 2018 @ 11:56pm 
If you want a caster then elfs are often better depending on what type of caster ofc.
e.hough Oct 5, 2018 @ 12:04am 
Originally posted by wulfster42:
Other races can have some advantages, for instance you can't boost int as an asimar at all.

Not true - Emberkin (peri-blooded) aasimar get +2 INT/CHA. Mind you, no class comes to mind that could easily min max that combo as most casters need either INT or CHA, but not both.
wulfster42 Oct 5, 2018 @ 12:04am 
Originally posted by Ixtab:
That... seems like a very odd team. No melee at all is a bit strange.

The animal companios (all 5) have very high AC, decent max health, excellent movement speed, quite a few attacks (and auto trip) and are all melee. You get 5 which makes a solid line in front of your ranged characters.

also having 6 chars with high damage ranged attacks lets you basically instantly kill 1 or 2 enemies before they can get anything off...it's great for taking out enemy spellcasters etc.

The animal companions meanwhile each have 3 attacks including a trip attack, so you send 2 after the leading melee enemies charging your group, and keep 1 in reserve to deal with anything that gets by (2 gives you flanking and a bunch of teamwork abilities etc form your inquisitor).

Early game the animal companios may actually be better then many PC melee chars, late game, i'd say 2 animal companions are about equal to 1 pc melee....you have 5 of em, so that is the same as 2 1/2 melee characters out of a party of 6 (and you actually stil have all 6 characters.

Meanwhile 4 of them (everyone but the sorcs) do very very good ranged damage (equivalent to pure fighters in fact). The inquisitor can summon as well (to help keep enemies off you (well so can your other guys). The sorcs have extreme heavy damage and decent CC, the clerics have CC and healing.

It's a bit OP actually...especially with your main doing so much crazy ranged (the main + 2 clerics are the highest ranged damage, the inquisitor isn't as good, but still significant..and adds team bonuses to everyone...while being able to summon as well).
wulfster42 Oct 5, 2018 @ 12:07am 
Originally posted by e.hough:
Originally posted by wulfster42:
Other races can have some advantages, for instance you can't boost int as an asimar at all.

Not true - Emberkin (peri-blooded) aasimar get +2 INT/CHA. Mind you, no class comes to mind that could easily min max that combo as most casters need either INT or CHA, but not both.


Ahh sorry, never once took that option, so forgot it was there hehe!! but yeah, I kinda meant as the cha/wis portion of the bonus...since as you said, you really don't usually need int/cha.

If you had dex/int and str/int etc options.....then it would make asimar almost always better.
Emberkin do have natures ally at level 1, which is at least one way to get past the really ♥♥♥♥ parts of the prologue as a caster on higher difficulties. One way in which that race option isn't terrible. And charisma helps with your "love me, love me!" skill checks as ruler.

Humans always exist because they can be used to boost up feats early. Small races exist for stealth builds, particularly when reduced further. Otherwise, you are almost always better being some type of Aasamir.
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Date Posted: Oct 4, 2018 @ 5:47pm
Posts: 36