Pathfinder: Kingmaker

Pathfinder: Kingmaker

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sfbistimg Oct 4, 2018 @ 4:08pm
When does a wizard get to cast more then 1 of each spell a day?
I have a level 5 custom companion wizard and she cna only cast 1 of each spell she has memorized a day. Is this really how it is suppose to be?
Other casters get multiple casts of a spell a day.
Originally posted by Morgian:
There are two types of casters: spontaneous and non-spontaneous. The first are the sorcerer and the bard, the latter are wizard and cleric. The first get a number of uses per spell level for a limited number of spells. The other get a number of empty slots which they can fill with stuff from their list. And each slot is one cast.
If you want a caster that can repeatedly cast the same spell, get a sorcerer. If you want to be able to cast any spell in the game, but choose which each day, get a wizard. The strength of sorcerers is their great flexibility, and they pay for it with the limited spell selection. But they can hammer dispel magic or slow home until it works. The strength of wizards is that they can cast all arcane spells, even the most obscure ones, for which no sorcerer will ever spend a slot. So when a niche spell is immense useful in a situation, the wizard can cover it.
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Showing 1-13 of 13 comments
When you set your spells per day in your spellbook, you are assigning which spell you want to memorize for the day for each slot. If you want multiple casts of a spell a day, you need to drag that spell in to multiple available spell slots and then rest to recover the spells.
Telmorial Oct 4, 2018 @ 4:11pm 
It's based on your Int. My Wizard has 20 Int and can cast 5 level 1 spells, +1 extra Evocation level 1 spell (because I chose Evocation specialist).
EDIT: Oh, probably climbingeastofwinter 's post will fix your issue. But Int does work like I said it does. Yikes, I'm tired so that probably didn't make any sense :P
Last edited by Telmorial; Oct 4, 2018 @ 4:13pm
The author of this thread has indicated that this post answers the original topic.
Morgian Oct 4, 2018 @ 4:16pm 
There are two types of casters: spontaneous and non-spontaneous. The first are the sorcerer and the bard, the latter are wizard and cleric. The first get a number of uses per spell level for a limited number of spells. The other get a number of empty slots which they can fill with stuff from their list. And each slot is one cast.
If you want a caster that can repeatedly cast the same spell, get a sorcerer. If you want to be able to cast any spell in the game, but choose which each day, get a wizard. The strength of sorcerers is their great flexibility, and they pay for it with the limited spell selection. But they can hammer dispel magic or slow home until it works. The strength of wizards is that they can cast all arcane spells, even the most obscure ones, for which no sorcerer will ever spend a slot. So when a niche spell is immense useful in a situation, the wizard can cover it.
sfbistimg Oct 4, 2018 @ 4:21pm 
Originally posted by Morgian:
There are two types of casters: spontaneous and non-spontaneous. The first are the sorcerer and the bard, the latter are wizard and cleric. The first get a number of uses per spell level for a limited number of spells. The other get a number of empty slots which they can fill with stuff from their list. And each slot is one cast.
If you want a caster that can repeatedly cast the same spell, get a sorcerer. If you want to be able to cast any spell in the game, but choose which each day, get a wizard. The strength of sorcerers is their great flexibility, and they pay for it with the limited spell selection. But they can hammer dispel magic or slow home until it works. The strength of wizards is that they can cast all arcane spells, even the most obscure ones, for which no sorcerer will ever spend a slot. So when a niche spell is immense useful in a situation, the wizard can cover it.


all right thanks. looks like I made the wrong caster companion :(
Time to save up more monies and make a sorcerer companion :)
Antinous Oct 4, 2018 @ 4:23pm 
You can memorize the same spell multiple times. For example, on my wizard's level-1 spells, I used the 6 available spell slots for the same spell (Arcane missiles).
sfbistimg Oct 4, 2018 @ 4:27pm 
Originally posted by Doomed To Lose:
You can memorize the same spell multiple times. For example, on my wizard's level-1 spells, I used the 6 available spell slots for the same spell (Arcane missiles).


yeah i'm doing that now also, but sorcerer sounds better to me. She sounds like she'll fit better with my Grenadier and Thudercaller ranged characters.

Kind of sad that after almost 70 hours played I still know almost nothing about the different classes and how their skills work or what skills they even have access to.
Last edited by sfbistimg; Oct 4, 2018 @ 4:29pm
Originally posted by sfbistimg:
Originally posted by Doomed To Lose:
You can memorize the same spell multiple times. For example, on my wizard's level-1 spells, I used the 6 available spell slots for the same spell (Arcane missiles).


yeah i'm doing that now also, but sorcerer sounds better to me. She sounds like she'll fit better with my Grenadier and Thudercaller ranged characters.

Kind of sad that after almost 70 hours played I still know almost nothing about the different classes and how their skills work or what skills they even have access to.
You can get some ideas by looking at their tabletop counterparts over on the Archive of Nethys[aonprd.com] - stuff's close enough for the most part, the biggest hiccup's going to be if you find a spell/feat/archetype/etc that wasn't added to this game. The class skills might be a little finnicky since a lot of skills were consolidated for the video game (ie; Bluff, Diplomacy, and Intimidate were all rolled into Persuasion) but you might get enough of a thematic feel for what a class can do.

Most of the class abilities work the same from what I've seen so that shouldn't be too much of an issue.

EDIT: Also, a Wizard or other prepared caster can be easier for a newer player as you can change around what spells you know each day. Sorcerers and other spontaneous casters are locked into their spell choices and can't change them until they level up (and, even then, it's only swapping a single spell from any but their highest level of spell, assuming that feature was added to Kingmaker).
Last edited by Procrastinating Gamer; Oct 4, 2018 @ 4:38pm
Falaris Oct 4, 2018 @ 4:38pm 
There is a slight problem in Kingmaker in this regard. Part of the advantage of the wizard's flexibility in spell selection is that.. let's say you want to create a golem, or create a certain magic item, which takes a particular selection of spells.

A wizard can just change the memorized spells and get on with it, while a sorcerer would have to cripple his spell selection for the foreseeable future to do so.

That is why wizards can memorize fewer spells than the sorcerer, game-balance wise.

But those things are not an option in kingmaker, so the wizard could do with a bit of love.
(Preferrably by making it an option..)
Raynezazki Oct 4, 2018 @ 4:39pm 
I usually make my PC a sorc. Fits my special snowflake syndrome and I get to be a mage without the annoying parts of being a wizard :D
Originally posted by sfbistimg:
Originally posted by Morgian:
There are two types of casters: spontaneous and non-spontaneous. The first are the sorcerer and the bard, the latter are wizard and cleric. The first get a number of uses per spell level for a limited number of spells. The other get a number of empty slots which they can fill with stuff from their list. And each slot is one cast.
If you want a caster that can repeatedly cast the same spell, get a sorcerer. If you want to be able to cast any spell in the game, but choose which each day, get a wizard. The strength of sorcerers is their great flexibility, and they pay for it with the limited spell selection. But they can hammer dispel magic or slow home until it works. The strength of wizards is that they can cast all arcane spells, even the most obscure ones, for which no sorcerer will ever spend a slot. So when a niche spell is immense useful in a situation, the wizard can cover it.


all right thanks. looks like I made the wrong caster companion :(
Time to save up more monies and make a sorcerer companion :)

A wizard isn't bad as they level up get more and more spells and the fact they can swap to match a situation is super useful, they also learn spells from scrolls. A Sorcerer can't do this and are limited to the spells known when they level up. End game a wizard will know EVERY spell in the game and be able to change there line up as the mood suits them. But a Sorcerer HAS to build toward a singualr concept example, i'm playing a necromancer sorcerer so i HAVE to take necro spells when they come up because i dont have the slots to spare for most other types not for a long tiem. If i come up against say an undead that's immune to my necromancy, i cant just change my spells to defeat them i'd have to rely on summons or animate dead to deal with it.

Edit: basically a sorcerer is actually consider to be inferior in most cases to a wizard as they have to specialize in one area and cant deviate. A wizard can change his line up as needed, the verstility trumps most things... i'd be playing a wizard if not for themeatic reasons as a wizard is just generally a better pick.
Last edited by AzureTheGamerKobold; Oct 4, 2018 @ 4:43pm
Originally posted by AzureTheGamerKobold:
Originally posted by sfbistimg:


all right thanks. looks like I made the wrong caster companion :(
Time to save up more monies and make a sorcerer companion :)

A wizard isn't bad as they level up get more and more spells and the fact they can swap to match a situation is super useful, they also learn spells from scrolls. A Sorcerer can't do this and are limited to the spells known when they level up. End game a wizard will know EVERY spell in the game and be able to change there line up as the mood suits them. But a Sorcerer HAS to build toward a singualr concept example, i'm playing a necromancer sorcerer so i HAVE to take necro spells when they come up because i dont have the slots to spare for most other types not for a long tiem. If i come up against say an undead that's immune to my necromancy, i cant just change my spells to defeat them i'd have to rely on summons or animate dead to deal with it.

Edit: basically a sorcerer is actually consider to be inferior in most cases to a wizard as they have to specialize in one area and cant deviate. A wizard can change his line up as needed, the verstility trumps most things... i'd be playing a wizard if not for themeatic reasons as a wizard is just generally a better pick.
And, to add to this, what I meant before is that a prepared caster can be easier for new players as it lets them learn what spells do without screwing over their build. So if it turns out "Oh; that spell's nowhere near as good as I thought it was" then you just swap it out with something else the next day.

With a spontaneous caster in that situation, though, you're kind of up the proverbial creek unless you have a save file from before you learnt that spell.
Falaris Oct 4, 2018 @ 4:51pm 
Originally posted by Shadow88:
And, to add to this, what I meant before is that a prepared caster can be easier for new players as it lets them learn what spells do without screwing over their build. So if it turns out "Oh; that spell's nowhere near as good as I thought it was" then you just swap it out with something else the next day.

With a spontaneous caster in that situation, though, you're kind of up the proverbial creek unless you have a save file from before you learnt that spell.

Very good point.
terrycloth Oct 4, 2018 @ 5:06pm 
What annoys me is that they didn't implement the Alchemist's 1-minute preparation of a spell in an unused slot. That was almost the entire purpose of taking an alchemist (aside from bombs).
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Date Posted: Oct 4, 2018 @ 4:08pm
Posts: 13