Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
EDIT: Oh, probably climbingeastofwinter 's post will fix your issue. But Int does work like I said it does. Yikes, I'm tired so that probably didn't make any sense :P
If you want a caster that can repeatedly cast the same spell, get a sorcerer. If you want to be able to cast any spell in the game, but choose which each day, get a wizard. The strength of sorcerers is their great flexibility, and they pay for it with the limited spell selection. But they can hammer dispel magic or slow home until it works. The strength of wizards is that they can cast all arcane spells, even the most obscure ones, for which no sorcerer will ever spend a slot. So when a niche spell is immense useful in a situation, the wizard can cover it.
all right thanks. looks like I made the wrong caster companion :(
Time to save up more monies and make a sorcerer companion :)
yeah i'm doing that now also, but sorcerer sounds better to me. She sounds like she'll fit better with my Grenadier and Thudercaller ranged characters.
Kind of sad that after almost 70 hours played I still know almost nothing about the different classes and how their skills work or what skills they even have access to.
Most of the class abilities work the same from what I've seen so that shouldn't be too much of an issue.
EDIT: Also, a Wizard or other prepared caster can be easier for a newer player as you can change around what spells you know each day. Sorcerers and other spontaneous casters are locked into their spell choices and can't change them until they level up (and, even then, it's only swapping a single spell from any but their highest level of spell, assuming that feature was added to Kingmaker).
A wizard can just change the memorized spells and get on with it, while a sorcerer would have to cripple his spell selection for the foreseeable future to do so.
That is why wizards can memorize fewer spells than the sorcerer, game-balance wise.
But those things are not an option in kingmaker, so the wizard could do with a bit of love.
(Preferrably by making it an option..)
A wizard isn't bad as they level up get more and more spells and the fact they can swap to match a situation is super useful, they also learn spells from scrolls. A Sorcerer can't do this and are limited to the spells known when they level up. End game a wizard will know EVERY spell in the game and be able to change there line up as the mood suits them. But a Sorcerer HAS to build toward a singualr concept example, i'm playing a necromancer sorcerer so i HAVE to take necro spells when they come up because i dont have the slots to spare for most other types not for a long tiem. If i come up against say an undead that's immune to my necromancy, i cant just change my spells to defeat them i'd have to rely on summons or animate dead to deal with it.
Edit: basically a sorcerer is actually consider to be inferior in most cases to a wizard as they have to specialize in one area and cant deviate. A wizard can change his line up as needed, the verstility trumps most things... i'd be playing a wizard if not for themeatic reasons as a wizard is just generally a better pick.
With a spontaneous caster in that situation, though, you're kind of up the proverbial creek unless you have a save file from before you learnt that spell.
Very good point.