Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Yes, I get the annoying messages every week that the people are annoyed at the Hellknights, and the note that Linxia is questioning the people (though not as harshly as before) still appears in my Events menu. But I used the cheat engine to raise my stats after the bugs destroyed my first playthrough.
So this quest must be completed for the main story to advance? If so, that's very disappointing to once again get very far into the game (level 16 this run) only to have to start over.
If this were at the table that would be the part when I smite the lictor and ram my longsword through her chest and suplex her cronies to Hell. You don't come into my lands, torture my citizens, ignore my decrees and just walk away like nothing happened.
And no, there is no way I'm going to allow a kingdom to be set up on my doorstep worshipping one of the ARCHFEINDS OF HELL. Best be prepared for a little preemptive crusade you priate scum cause you're getting annexed for your own good, enjoy being king for day.
I'm playing lawful evil and I already have a hellknight order resident in my realm due to a prior event. Linxia should know, I symphatize with the hell knights and there isn't even a mention of the other hell knights. I eagerly agreed to let her do that investigation and waited for the result. People on the street were whining about the interrogation, I told the hellnkights to do their job. Lawful evil, just how I like it. Two weeks pass, I get a penalty to loyalty and community. Fine, a price I'll gladly pay for order in my realm. A month passes, another penalty, still no result. I get suspicious, I google the quest. I decide to let four months pass and still the same two hellknight groups were interrogating the same citizens, while I accumulated a total of -40 loyalty and -16 community. That's the point, where I get upset.
To continue this quest, I am FORCED to take a chaotic good option (my opposite alignment!), otherwise I'll just be hit with -5 loyalty and -2 community every two weeks forever. Or at the very least, I'd be forced to take massive penalties for an unresonably long time (a month investigation should be more than enough).
The rest of the quest is very well described by Slunko.
I mean, honestly, what is the point of putting this quest in this state? The game does such a good job for the most part to allow playthroughs of any alignment and then comes along this quest, which isn't even optional and not only forces you to be good to progress, but also forces you to become a gullible idiot in Darvens plans.
After running into the Wearrats at level 3 I have yet to find a hard fight, everything is easy, no need to micro manage anything at all, just pew pew pew and collect the loot.
Playing a Paladin I wasn’t really keen to support either side, and thought it was strangely awkward that the “good” choices consisted of helping a pirate found a city dedicated to Mammon on my border.
I get that bug fixing is the priority right now, but after this could definitely stand to be revisited.
On that note I just read through the development spotlight and there was this passage:
So I guess it is in some way possible to side with the knights, or it is supposed to be possible but bugged.
The devs weren't thinking, that is the problem. The game is filled with amateurish stuff like this (though this quest is the worst of it by FAR) and it's a damn shame because the game has so much potential... sorry, HAD so much potential - there is so much broken or badly designed stuff in this game that it would take another 1-2 years to get it into shape.
I will never, ever purchase a game on release date again. I've really learned my lesson this time. I will not give full price to anyone, not Owlcat, certainly not a triple-A dev, not even CDPR, no one... I will wait for patches, DLCs, GOTYs, sales, and so on... I'm sick and tired of paying for being a beta tester and then, 100 hours in, a complete lunacy like this pops up.
true however, the comment itself isn't about the ease of the game in terms of game/play as that can be adjusted but in terms of in-game/character world what this level.
Golarion for all the weirdness some of it's corners hold is a typical dnd style fantasy setting. And in such a world a level 14 sorcerer is one of most powerful spellcasters in his world. He's able to kills armies solo with judicious application of spells. And this is a KING. He's got an army and advisors of similar power including at least 3 spellcasters of equal power. These hellknights should be able to just walk around and ignore you. In any logical story or setting if they even tried their nonsense, they would be at best in chains bound and gagged in solitary isolation with magical wards keeping them trapped.