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Hellknights were supposed to be a bigger part of the game.
There is even reference to a building called hellknight castle. A kingdom project you can do states in the discription that it makes that building cheaper.
So they probably had this already coded into the game and then decided not to fully remove it but simply to cut this short and leave only 1 solution in.
This is absurd: first, the cost of this quest chain is simply to high for the lousy rewards that you get out of it. Second, as pointed out, this makes a mockery of player choice and obviously railroads the quest to a single conclusion. Yes, evil people aren't trustworthy, which is why a smart evil person makes sure that he/she is prepared for the inevitable betrayal. There should be an option to open the conversation with Linxia with "Darven approached me and told me you would be here -- we should leave immediately and meet in amore secure location to discuss next steps" or something to similar effect. Even better, the player should have a way to send a messenger to Linxia with same intent, ideally via the Hellknights that are residing in my capital (who she should trust at least a bit).
Yes, this means splitting this quest into two (one where you side with Darren and one where you side with Linxia), but its absolutely essential in this case.
Edited to add: At the very least, let the player demand the money upfront from Darren.
You can still build the castle. I don't think this was cut content -- it is a "message" quest (evil = untrustworthy).
Agreed. It is the reason I am taking a break from the game for the moment
As bad as the hellknights are they are at least the lawful choice and only by the loosest definition of lawful since I as the lawful ruler told them to take a hike at the start of this debacle, though the arguement could be made they obey the law of their god/nation still leaving them lawful. The honest good choice would be to let me kill all of them, the hellknights are lawful stupid to the extreme and need a good killing, and no good comes from dedicating entire cities to worshiping archdevils, like ever. Ever. Has any dnd/pathfinder module ever ended well in that situation? No, because that's usually how all bad things start.
But the rest of it... Yeah, this quest needs another pass. I'm suprised that you can even start this quest if you aren't evil (I'm playing LE, and I assumed that there would be alternate content for good or neutral characters).
At the start, I tell the obviously evil hellknights to get out of my kingdom. I was already a king at this point and had an extremely powerful military and security force. I had iron golems throughout my city and 2 different mercenary bands supporting my military and security forces as well as a blood brotherhood with the chief of the Tiger Lords.
Did any of that matter? Nope. Everywhere in my city Hellknights are accosting my citizens and talking about how they'll torture anyone who doesn't give them the information they want. I can't do anything about it in person. I can't do anything about it in the kingdom interface despite an event card showing up saying that they're going through my lands doing whatever they want.
In universe, my Neutral Good king, who has taken down a barbarian horde and a cyclops lich supported by the forces of hell - the same king who has a literal army, tons of guards, iron golems, a goblin tribe, the Golden Shields, the Rusty Dogs, and the Tiger Lords at his command - can do nothing but sit around twiddling his thumbs while a small - less than a 100 at most - group of Hellknights walks in and kicks his citizens around even though he told them to leave.
Then I'm supposed to allow someone allied with another demonic power to use me to escape the Hellknights so he can set up a demon worshipping city nearby? No. Just no. This is as bad as some of the worst railroading GM stories I've heard of or read about online. And since I can't pull an Old Man Henderson, the only winning move is not to play.
If they decide to overhaul their nonsensical morality choices and give us actual options to handle this quest and others like it without just "going along with it" or ignoring it, then I'll come back. I'm too far in for a refund, but I'm really regretting my purchase at the moment. Maybe the devs will change things enough to save it, maybe modders will be able to save it. For now, I'm done.