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Thank You very much, will give the class a go then
How ever, you also get access to a feat which essentially does that same thing (good if you just an Alchemist) how ever, this feat is still particularly useful in that it doubles you Int modifier for damage but it does reduce your splash or completely remove splash.. I think.
Any way, the doubled INT damage is great for single targeting/boss fights the resto f the time just roll with explosive bombs and go for broke, make sure to pick up acid bombs and the more bombs feat.
Explosive Bombs and Acid Bombs. thats what im mostly using
Definitely do! Grenadiers are some incredible DPS - even better, make sure he's got some UMD skill so you can give him any offensive wands he can take. Furthermore, Extra Bombs (a feat) is actually USEFUL in this version of PF, because it gives you a flat +4 uses per day of the bomb ability, and you can take it more than once. Two copies of that feat at level 1 and 3 means you won't ever likely be running out!
Also, a brief word on Alchemical Weapons: In PF Tabletop, that ability is SUPOPSED to work on your own bombs. That is to say, you can coat your bomb in alchemists fire and then throw it. You COULD do this in the PC Game version at release, but somewhere along the line theyve either broken that or patched it out - it doesnt seem to work now. However, I sumbitted that as a bug because it does work in the tabletop game as written, and it wasnt clear if it was a case of them breaking things or not. Seems silly to give grendadiers non-grendier abilities tho, yeah?
Anyway, keep an eye out for bugfixes regarding that, in case it really was a bug.
Right now, alchemical weapon feel really bad. Just better to throw bombs.
Should a grenadier be able to apply bomb discovries to directed blast? In this game the grenadier ability feel better than lot of discoveries.