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Personally I think these are must-haves either way:
Level 1: Magic Missile (cannot miss, 5d4+5), Burning Hands (aoe, save for half), Ray of Enfeeblement, Touch of Gracelessness (up to 1d6+5 statistic damage, which means -5 to hit or AC). I would take Grease but it's not in the game.
Level 2: Eagle's Splendor, Cat's Grace, Mirror Image. Also consider: Bull's Strength / Blur / Enlarge person - IMO level 2 is buff-centric, but your picks really depend on your party. Melf's is nice but doesn't scale well. Take Scorching Ray if you want to specialize in ray spells.
Level 3: Haste (extended), Fireball, Flame Arrow (maximized/empowered, save for half)