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When you go on a str build, however, you need the sturdiest armor you can find, because most likely your dex sucks...
Heavy armor is hit or miss, Full Plate is good (9 armor + 1 DEX = 20 ac) while banded mail and half plate top out at 18 aswell.
Maybe the problem you are having is the heavy armor guys have negative(below 10) DEX?
Fighter also gets Armour Training, which increases the max dex of armour.
Generally you should look at what happens when you add the Armour AC + Max Dex for a given set.
Full Plate - 9 AC, +1 Dex (10 total)
Padded Armour - 1AC, +8 Dex (9 total)
No armour - Have fun getting to 30 dex?
Or are you checking this against the results of touch attacks?
Thats right.. Dex is the the best option. Because you have all your skills, in the PnP its even better. If you Multclass a Aldori Defender with a Rogue you can be a god on the battleflied.
I am not far enough to know it the dex fighter get problems in the lategame. Because in the PnP there are mainly a lack of high enchanter light armors. Because the most enchanted tanky artifacts are big and heavy plates.
But you do nothing wrong to have them both.. a tanky str fighter and a dex with evil damage.
Krun Thuul
There are some magic items as well...
ACROBATICS
A creature is flat-footed when using Acrobatics to cross narrow surfaces or uneven ground.
BLINDED
A blinded creature looses it's Dexterity bonus to AC.
BLUFF
A creature can be denied it's Dexterity bonus to AC by an opponent using Bluff to feint in combat.
CLIMB
A creature looses it's Dexterity bonus to AC when using Climb.
COWERING
A cowering creature looses it's Dexterity bonus to AC.
FLAT-FOOTED
A flat-footed creature looses it's Dexterity bonus to AC.
HELPLESS
A helpless creature is treated as having a Dexterity of 0, and rogues can sneak attack it.
INVISIBLE
An invisible attack can ignore it's opponent's Dexterity bonus to AC.
PARALYZED
A paralyzed creature is helpless.
PETRIFIED
A petrified creature is unconscious.
PINNED
A pinned creature creature looses it's Dexterity bonus to AC.
STEALTH
A creature can use Stealth to cause opponents to be unaware of it.
STUNNED
A stunned creature creature looses it's Dexterity bonus to AC.
SWIM
A creature that fails a Swim check might becomes off-balance and lose it's Dexterity bonus to AC.
UNCONSCIOUS
An unconscious creature is helpless.
That.
And also, you cannot sleep in medium or heavy armor, so if you get a random encounter while camping, you're armorless against it, while a dex based char isn't.
https://www.d20pfsrd.com/magic-items/magic-armor/magic-armor-and-shield-special-abilities/restful/
75 AC
Dwarf Fighter Tower Shield Specialist
*base* +10
*armor* = +21
+9 full plate
+1 regular Dex
+2 mithral
+4 armor training
+5 enhancement bonus
*shield* = +9
+4 Tower Shield
+5 enhancement bonus
*other gear* = +16
+5 deflection ring
+5 enhancement to natural armor amulet
+1 insight ioun stone
+5 defending weapon
*feats* = +19
+1 Natural Armor from Ironhide
+9 Improved Natural Armor x 9 (3,5,7,9,11,13,15,17,19)
+1 Dodge
+2 (Greater) Shield Focus
+6 Combat Expertise
Thanks for that write up. That's impressive. None of my toons are high enough to have that many feats or equipment yet.
I've unfortunately (or fortunately) am currently suffering the same issue I had when Baldur's Gate came out. That is I want to try every class, so I keep restarting to try different things out.
And this game is worse because it has more options.
I think my highest right now is level 5. LOL