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Edit:
Actually as palathas stated dex should paralyze not kill.
So it definitely seems like it is intended for you to be able to pass out from ability damage and recover after combat. It's just killing you instead for some reason...
Just going to say I also encountered this bug, with Harrim, who failed his saving throw 4 time in a row after a certain special something hit him with a poison attack. What was even worse was his +2 racial bonus to save was bugged and actually gave a +3.
I had to send him in instead of my alch because my alch was not benefiting from his +2 poison resistance feet, the whole reason I took that pick over a grenadier ( I dislike poison for its stat damageing cuteness )
Moral of the story. Game is bugged, check everything, THEN save your level up.
I think the reason for it is because there is no mechanic for "permanently in coma character" in the game, so its just easier for them to die and then be brought back to life than "Well ♥♥♥♥, they are in coma now and I run out of ability damage healing items"
I think it kills you because that's how the game handles it. But if you have the option for Death's Door, or for party members to always get up after battle, it gives you 1 point back so you don't enter a "death spirtal" where the character gets up and instantly dies again.
On Death's Door, this would kill them. In the instance of "party members always get back up again", you'd enter a never ending loop where the character gets up, dies, gets up, dies, gets up, dies... which also means you couldn't ever leave the map, since they can't ever start walking to the area exit, so...