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The flanking attribute would fall off when youre casting and after that it takes a moment to activate again.
There are some enemies that are immune to flanking as well, off the top of my head barbarians and ghosts. Maybe worgs? That boar certainly shouldnt be though.
Hydras don't have it tho afaik.
What do you have a combat log that shows multiple hits on that creature?
In the case of this boar, Valerie was not knocked prone at any point. This screenshot was taken after the first round of combat, both Valerie and PC had been attacking it for a few rounds already. I am familiar with the slight delay before flanking takes effect at the start of combat, though!
As for concealment I am not sure if the boar was concealed somehow. I don't see how. No spells were cast on it that would provide concealment and it was like this for all 5-6 rounds it took to kill it. If it were concealed somehow would I be able to see that on the stat sheet from the first screenshot?
Rogue can't sneak enemies with total concealment (in PnP anyway), but I'm not sure First World enemies like boars have it, I think they have like 20%.
Thank you for this advice! I found a save I had before the fight and went to redo it. I checked the attack rolls and it would seem the boar has concealment for some reason! Thanks for your help. Next time it happens I will be sure to check for concealment in this way! I also learned about Uncanny Dodge being a thing enemies could have too.
Thank you everyone for your help <3
Oooh interesting! So far, the other things I know to look out for now are blindness, concealment, Uncanny Dodge. Is there any way around the Uncanny Dodge feat? I expect not, but worth asking! Thanks for the tip about Glitterdust.
The ways to negate natural Concealment are True Strike, Echolocation & Blind Fight feat (partially). Since Blind Fight also gives you immunity to Gaze attacks, it's a good pick for anyone in PK main campaign later anyway.
As far as glitterdust goes I was actually thinking of the effects of faerie fire. Glitterdust visibly outlines invisible creatures, faerie fire negates some kinds of concealment.
Faerie Fire doesn't do anything against natural Concealment, last time I tried it. There's difference in Concealment you gain through magic in this game, and what First World have. The latter doesn't seem to be affected by spells much. (This whole natural Concealment thing bothered me so much in game I tested things on it a lot and was disappointed at how useless many spells against Concealment are in the game because of this - which is why I prefered to just pick Blind Fight on most characters; things may changed since then though)