Pathfinder: Kingmaker

Pathfinder: Kingmaker

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[GDG] Andre Apr 16, 2019 @ 8:13pm
This game feels like 100% luck?
I'm trying to play this on hard but its always like:

Miss
Miss
Miss
Miss
Insta dead.

Reload the game

Miss
Miss
Insta dead

Reload the game

Miss
Miss
For some reason you insta kill the enemy

Continue playing.


Every combat is like that. Tatics don't even matter. It's always miss or instadead.

This combat feels really boring
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Showing 1-15 of 31 comments
Marcos_DS Apr 16, 2019 @ 8:52pm 
If you are new to the game, start on normal. You can always increase difficulty during the game, or decrease if problems persist. Hard increases enemy stats including defense considerably, you won't be able to hit much unless you know the game mechanics very well (and not in the "but i play P&P on sundays" sense). Even normal will be a bit harder than the vanilla P&P campaign. So start on normal and increase if its getting too easy, you will have a much better time.

A few general tips to hit better in the beginning:
If you melee, make sure you have at least two melee guys attacking the same enemy (flanking bonus +2). Give your melee characters the feat "outflank" to increase the flanking bonus to +4. If you previously hit only every 10th time (on rolls of 19 and 20 on the D20 = 20-sided die), you will now hit 30%. Use bless (cleric) and inspire courage (bard song) for another 10% -> 40% hit chance. Weapon focus for another 5%, etc. If you go ranged, make sure to have the feat "precise shot" if you try to hit someone in melee with another party member, otherwise you need very lucky rolls to hit anything. Also, the beginning of chapter 1 will be a lot easier if you hire a cleric mercenary (and maybe another merc) till you get a full party of companions. If you want to know why you hit or don't hit, check the combat log (lower right of the screen) for detailed information, and enemy stats using inspect.
Last edited by Marcos_DS; Apr 16, 2019 @ 9:32pm
Balekai Apr 16, 2019 @ 8:53pm 
There's a lot of helpful threads already and many recently on this, but to summerize:

Encounters in this game really depend on buffing your stats and debuffing enemies one way or another. Also on Hard and especially on Unfair, your builds have to be well made and your party composition and strategy well thought out. Having a good grasp of all game mechanics really helps too, if not neccessary.

Do you use key beginning attack bonus buffs like Bless, Aid, Heroism, Bardsongs etc. to hit? The more static buffs you have to a roll, the better roll outcome. In a very basic sense, +1 bonus to a 1d20 attack roll is basically a 5% increased chance to hit.

The same goes for AC. You want to get as much stacked AC on your tank and frontline. The difference can be night and day.

Do you use any crowd control or means of debuffing enemies? That goes along ways. Decreasing enemy AC also makes it easier to hit.

The above can mean the difference between getting facerolled in 5 seconds and facerolling the enemy in under 5 seconds.
Drivol Apr 16, 2019 @ 10:01pm 
Once you get to Level 5, you can utilize spells like haste and slow to really speed up and slow down enemy combat. Also, spells like Displacement and even Blur help avoid damage by using concealment for front line fighters. You can also use animal companions or other summoned monsters to take the brunt of initial damage, while your rogues and fighters get their hits in. Using dodge, armor specialization, defense combat training, etc. can help rid yourself of annoying trips and constant hits. Some spells will give you resistance to certain types of damage, such as arrows, fire, etc. They are extremely useful to get past certain scenarios. Also toughness is nice to have for your front line fighters -- in case you take a nasty critical hit, you might actually survive!

My first character I ended up deleting because I just didn't get the mechanics of the game and my
kingdom was taken over by trolls. Now, I have a greater understanding how everything fits together and to better keep a kingdom stable. I still save (overwrite old files too) after every encounter, but more often than not, I survive without any deaths.
Near Gravity Apr 16, 2019 @ 10:50pm 
Originally posted by GDG André:
I'm trying to play this on hard but its always like:

Miss
Miss
Miss
Miss
Insta dead.

Reload the game

Miss
Miss
Insta dead

Reload the game

Miss
Miss
For some reason you insta kill the enemy

Continue playing.


Every combat is like that. Tatics don't even matter. It's always miss or instadead.

This combat feels really boring

Hard mode means the enemies have an extra +2 from every attribute, and +2 AC, which means they do more base damage and have better saves, and then makes the DC of all tests harder, and adds double damage from all enemy attacks. Stack, stack, stack.

What it doesn't really do is increase their hitpoints significantly. So they will only have +2 hit points per hit die over normal; which means if you build a dps focused group and push up everyones Attack bonus with feats or abilities, and focus on damage dealing, you can knock them down just as fast as on normal mode, more or less, probably faster providing you don't do the same on Normal.

Regardless, early game you're probably going to have characters dropping like flies because there isn't really anything you can do about it at that point except choose to range, and hopefully kill them first. And you don't get Death's Door either, so dead is dead.

By early game, I mean levels 1-2, as after that you actually get the chance to adjust things a bit. Before that you're stuck with what the game gives you, so you better make it good.
Last edited by Near Gravity; Apr 16, 2019 @ 10:54pm
Somulo Apr 16, 2019 @ 11:53pm 
well it is mmo bad game design to you or you get use to it or you not "hardcore" player anymore

when i was old and beat old jrpg games even tales of on "unknow" difficulty i dont feel like i play some thing trashy really

but this game is like you have to play heart of fury mode from ice wind dale from the start

and they say lower difficulty... you guys really know bad our community of rpg player - play on normal it is - unacceptable for sure

so stop pretending really

this game beatable only abuse builds like solo kinetic - in start very hard yes but you get use to it


but is it so fun like bioware rpg's of old like bg or knight of the old rebublic??


of course no - because it is smart hard games with smart people who made whem

Pathfinder not an pnp rpg anymore - it is a game of poor and bad game design

it is no news what main game designer of this game made and mmo in hes previous works - like allods online

and now this people (developer) try to find a designer of levels and scenario guy :D

good luck to all people who say some thing like - lower the difficulty - this game or very easy - or extrimely hard - this is not an option to people who play rpg im sorry but its the truth

Marcos_DS Apr 17, 2019 @ 12:03am 
Originally posted by Somulo:

and they say lower difficulty... you guys really know bad our community of rpg player - play on normal it is - unacceptable for sure
Why is it unacceptable? Do your balls magically fall off if you play a game on normal? Its not multiplayer, nobody will know about this.

And if you want to align it with bioware difficulty levels:

owlcat -> bioware
story = easy
easy = normal
normal = hardcore
challenging = nightmare
hard = impossible
unfair = impossible+

Would that help you feel better about yourself ?
Last edited by Marcos_DS; Apr 17, 2019 @ 12:15am
It really irratates me when people say that can't do but the hardest difficulty. It's not pen and paper settings, it's owlcat version for those who want suffering for yes, a game based on random dice rolls.

RPG isn't about the hardest difficulty. It's about role player. Sorry but it's the truth
Red Apr 17, 2019 @ 1:15am 
devs failed to iterate and innovate on the base game mechanics , unlike pretty much any other modern PnP RPG games. In real-life games, the GM will just moderate these sort of rolls, and there is not so many enemies and dice checks in each encounter.

some things just does not translate well 1-on-1 to video-gaming

lets see how they will improve upon the formula in their next game
Somulo Apr 17, 2019 @ 1:36am 
Originally posted by Marcos_DS:
Originally posted by Somulo:

and they say lower difficulty... you guys really know bad our community of rpg player - play on normal it is - unacceptable for sure
Why is it unacceptable? Do your balls magically fall off if you play a game on normal? Its not multiplayer, nobody will know about this.

And if you want to align it with bioware difficulty levels:

owlcat -> bioware
story = easy
easy = normal
normal = hardcore
challenging = nightmare
hard = impossible
unfair = impossible+

Would that help you feel better about yourself ?
mixed reviews of this game and topic about - how to make our game better and 149 questions about it - feel better now ?

look my achievments man before talking about balance in rpg capish?.. :D
Shadenuat Apr 17, 2019 @ 2:08am 
Ex-Nivals did not work on "just MMOs", and no, Kinetic is not the only build you can win with.

Seriously, using google translate would make your stuff more readable than it is probably.
Last edited by Shadenuat; Apr 17, 2019 @ 5:35am
Swordman_Red Apr 17, 2019 @ 3:29am 
>I'm trying to play this on hard
>Tatics don't even matter. It's always miss or instadead. This combat feels really boring
>when i was old and beat old jrpg games even tales of on "unknow" difficulty
>and they say lower difficulty... you guys really know bad our community of rpg player - play on
normal it is - unacceptable for sure
>Pathfinder not an pnp rpg anymore - it is a game of poor and bad game design

Amazing. Nowadays i check discussions each day for this sort of topic. So much fun. Though i suspect atleast half of those are trolls. Otherwise i'm really glad i did not pursue my career as a teacher, i would not be able to keep calm in face of similar stupidity irl and would strangle little bastards in dozens.
CHAO$$$ Apr 17, 2019 @ 3:50am 
git gud
Marcos_DS Apr 17, 2019 @ 5:25am 
Originally posted by Somulo:
mixed reviews of this game and topic about - how to make our game better and 149 questions about it - feel better now ?

look my achievments man before talking about balance in rpg capish?.. :D

Sorry it really sounded like you were one of the people that complain challenging difficulty is actually challenging, and unfair is really unfair. I don't look up player profiles, but since you were able to beat the game on unfair, i don't really understand the point. You already know its quite hard on unfair, so what is wrong about asking people who don't know how to play to pick a lower difficulty? And if they cannot accept they are not yet knowledgeable enough to play beyond normal, changing the difficulty names seems a good workaround to help them enjoy it despite that.
Last edited by Marcos_DS; Apr 17, 2019 @ 5:37am
Somulo Apr 17, 2019 @ 7:39am 
Originally posted by Marcos_DS:
Originally posted by Somulo:
mixed reviews of this game and topic about - how to make our game better and 149 questions about it - feel better now ?

look my achievments man before talking about balance in rpg capish?.. :D

Sorry it really sounded like you were one of the people that complain challenging difficulty is actually challenging, and unfair is really unfair. I don't look up player profiles, but since you were able to beat the game on unfair, i don't really understand the point. You already know its quite hard on unfair, so what is wrong about asking people who don't know how to play to pick a lower difficulty? And if they cannot accept they are not yet knowledgeable enough to play beyond normal, changing the difficulty names seems a good workaround to help them enjoy it despite that.
because i have almost 30 year gaming expirience and this game is broken in balance - obviosly for all
InEffect Apr 17, 2019 @ 7:46am 
Originally posted by Somulo:
because i have almost 30 year gaming expirience and this game is broken in balance - obviosly for all
30 years of football sims hardly make any impact on PK.
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Date Posted: Apr 16, 2019 @ 8:13pm
Posts: 31