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The DC could be reduced to (10 + spell level x 2 + damage taken / 2) if some encounters would be too easy with this mechanic. This was our house rule, because the damage increases faster than the Concentration bonus.
Oh ok that sounds consistent with what's i've seen, and i agree the DC should increase with the damages received.
Bonuses to check: caster level+primary casting stat+(maybe) feats.
So say I am fighting a level 7 druid casting spike stones (4th) and raging Amiri gets lucky and crits her for 38 damage.
The DC of the check is 10+4+38 or 52.
Even with a nat 20 this druid has to have a wisdom of oh...60 to get that other +25.
Oh let’s say she was a 10th level druid...that means a wisdom of only 54...
And we had 4 other folks hit for anywhere averaging about 20 each.
Well she made every single check.
She was not casting defensively (15+ 2x spell level)
There's no scaling for damage received because that's a very rare edge case in tabletop where everyone acts in turn order and most casting is begun and completed as part of a single character's turn. You'd only be forced to make rolls like that if someone readied an action to shoot at you when you cast instead of taking their own turn normally, or if you were taking damage on your own turn from being on fire or something. Letting people's normal attacks break spells because everyone's actions are being processed simultaneously would be a relatively oppressive interpretation of the game.
Actually per the combat dialog, made a DC38 concentration check, and then 3 more with the DC being the damage done after she was hit each time, the DC <>the pnp formula. Next round it stated she cast defensvely...and she only made one check.
Reach weapons or ranged weapons would enable a character to interrupt a spellcaster if he uses a five foot step.
Yep, that was another reason why we changed the Concentration DC to (10 + spell level x 2 + damage taken / 2):
Caster level 10 + casting ability bonus 6 = 16
Damage = 20
Regular DC for a level 3 spell = 10 + 3 + 20 = 33 (A roll of 17+ would be required)
Regular DC for a level 5 spell = 10 + 5 + 20 = 35 (A roll of 19+ would be required)
Modified DC for a level 3 spell = 10 + 3 x 2 + 20 / 2 = 26 (A roll of 10+ would be required)
Modified DC for a level 5 spell = 10 + 5 x 2 + 20 / 2 = 30 (A roll of 14+ would be required)
It could be a bug or it was perhaps the first turn of the caster and he was not able to cast defensively, because his initiative was lower.
If you play TB you can use 5 steps and cast freely without any concentration check (unless u're surrounded).
If you play RT you can be interrupted mid casting by getting hit and fail concentration check.
So the value of Combat Casting feat for instance depends a lot on how you're playing.