Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://rpgcodex.net/forums/index.php?threads/pathfinder-kingmaker-builds-and-strats-thread.124160/page-113#post-6080746
It goes like this: You do 3 main two-handed fauchard attacks (4 with haste, potentially 5 with transformation), you do 3x bites, each of the bites will probably trip an enemy if it connects, Mastery fauchard will deal its 2-handed damage to all sucessfully tripped enemies with no attack roll, enemies will provoke full AB Attack of Opportunity when falling down (and another one when getting up - if still alive somehow). Plus galore of other attacks of opportunity from Opportunist, Outflank, Seize the Moment. Guess 15+ effective attacks per round are not a stretch.. if something survives so long.
It's not possible to fit the content of an entire round in one screenshot, but at least some of the bite parts:
https://imgur.com/a/01lh4ya
In this case however:
1. I consider purely two handed weapon categories unsuitable for maguses, as they don't work with Spell Combat (bastard swords are pretty great: high damage and there are both one handed and extreme damage two handed variants)
2. Oversized bastard swords still win in pure base damage: 2d8 vs 2d6 (or 6d8, 48 maximized vs 6d6, 36 maximized). And base damage is multiplied by Vital Strike.