Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Piranha strike is a odd choice at that level, i will take Outflank instead for sure and Piranha strike later if you really want it.
Overall, a 'ok' offtank for normal/challenging that gonna have a very hard time for harder difficulty. Don't expect too much ....
..............................
As for shield brasher, rogue are very good at it with a light shield. Eldritch scoundrel might be a option if you also want spells.
Why is Piranha strike an odd choice ? It increase the damage by quite a lot :o
In my opinion, hitting target more often at that level is more important then a small damage boost from piranha strike and a - to hit. You normally want outflank around level 5 if possible.
Then I'd do that for the pali too. Thanks for the input :)
Also, what do you think about going Flame Warden instead of base ranger ?
Are the benefits of flaming weapon and fire immunity / resurection worth the loss of the pet ?
I will add to that list a multiclass slayer/bard. It might work out for you and achieve what you want - a bit of spellcasting, a bit of fighting. You will get some arcane casting failure in medium armor though, but with arcane armor training you can get it almost to 0. Other option is to stick to light armor.
Another one you might enjoy is eldritch scoundrel with levels in eldritch knight later on. Again only light armor, but is also an option.
Each of them will fulfill your wish of fighting with a shield and casting.
That's all from me, unless you want to talk what will be optimal for that kind of an idea.
'You do not gain this benefit while fighting with two weapons or using flurry of blows, or any time another hand is otherwise occupied.
https://www.d20pfsrd.com/feats/combat-feats/slashing-grace-combat/
Thanks for the inputs mate !
Ofc I'd like to read about optimal stuff, you can even throw some multiclass in there :)
Dammit >.< I'll have to find another solution for that
EDIT: https://www.nexusmods.com/pathfinderkingmaker/mods/129 This mods adds dervish dance to the feat pool, it might be nice to switch from longsword to scimitar, then. But that doesn't fix the issue concerning the light shield :/
A) at leat 3 rogue level for finesse training
B) use an agile weapon ( there are a good bunch)
1st- finesse does not apply to longswords, slashing grace allows you to add dex to damage but the to-hit is still ruled by STR + BAB
2nd- Slashing Grace requires an empty hand to work, it wasnt designed to be used in dual wielding, the momment you equip a shield or another weapon you lose the effects of the feat.
My advice is, go for a 14, 16, 12, 10, 10, 14 if you want TWF or go agile weapons if you want a finesse paladin (though you will get the short end of it due to being rare and not many go above +3) or multiclasse with 3 levels of rogue.
Otherwise go back to the drawing board
As for the ranger... just go full STR, seriously, the combat styles ignore requirements so you can still TWF even with 8 DEX, so a 10-14 dex is more than enough. Also fyi shield feats dont have dex requirements, so you might wish to go two-weapon style instead and grab the shield feats with your regular feats.
The only time a ranger should heavily invest in dex is when he intends to be a ranged character
Finesse DOES apply to longsword with Slashing Grace, that allow to treat the longsword as a piercing/small weapon for the feats purpose, thus finesse works.
But you are right, it's 2 feats and the damage part of slashing grace does not work anyways, it's a waste.
3 dip into rogue isn't a bad idea, I guess :)
About the ranger, going dex allows for the use of lighter armor, which means higher mobility. Also helps when the character has to use a bow for whatever reason.
But you're right, that's the only reasons and they are arguably not the best (even though I'm heavily leaning toward the "you have to be versatile" reasoning).
I'll try to improve on those builds, thanks for the input guys, I'll come back with something better !