Pathfinder: Kingmaker

Pathfinder: Kingmaker

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Sephiroth (Banned) May 25, 2019 @ 1:06am
I would like to know everything to increase initiative.
Any classes,feats, skills, stats etc would be great.

Soloing is nice as long as you can at least act first.
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Showing 1-13 of 13 comments
InEffect May 25, 2019 @ 1:38am 
saint, hare famillar, improved initiative. Although you don't need any of it to solo. What you need is animate dead and running like a ♥♥♥♥♥ for the 1st round if you lost initiative.
Last edited by InEffect; May 25, 2019 @ 1:39am
Sephiroth (Banned) May 25, 2019 @ 10:18pm 
Originally posted by InEffect:
saint, hare famillar, improved initiative. Although you don't need any of it to solo. What you need is animate dead and running like a ♥♥♥♥♥ for the 1st round if you lost initiative.
Thank you.

I forget what class it was but I saw a class that got something else to improve initiative. I will report back if I find it.
Last edited by Sephiroth; May 25, 2019 @ 10:18pm
书中仙 May 27, 2019 @ 3:39am 
Divination School of wizard. The Forewarned power.
haplok May 27, 2019 @ 6:45am 
Apart from Sword Saint (Int bonus) also Inquisitor (Wis bonus).
Last edited by haplok; May 27, 2019 @ 6:45am
Sephiroth (Banned) May 27, 2019 @ 9:26pm 
Originally posted by 书中仙:
Divination School of wizard. The Forewarned power.


Originally posted by haplok:
Apart from Sword Saint (Int bonus) also Inquisitor (Wis bonus).
Thanks you 2 I am going to take a look at those.
rakshasa72 May 28, 2019 @ 1:17am 
sword saint also allows you to take 20 on initiative rolls
haplok May 28, 2019 @ 1:54am 
Yes.
....at level 19.
And provided that you don't multiclass much (1 level dip max).
Last edited by haplok; May 28, 2019 @ 1:55am
InEffect May 28, 2019 @ 1:57am 
if saint did get spells at 19 I'd go for it. As is it's not worth it.
Last edited by InEffect; May 28, 2019 @ 1:58am
haplok May 28, 2019 @ 3:24am 
Eh, not sure. Getting flat footed on combat start sucks. You can eat a lot of damage then. Sure you can run away (not really in a party - unless the whole party runs) and/or summon meatshields plus CC zones (in a party) but I prefer to charge right in and start dropping surprised enemies instead.
Last edited by haplok; May 28, 2019 @ 3:25am
InEffect May 28, 2019 @ 3:30am 
I just don't feel investing so much into something that can be circumvented in a number of ways is worth it. Let summons eat the alpha strike. Kill everything. Repeat.
Last edited by InEffect; May 28, 2019 @ 3:31am
haplok May 28, 2019 @ 3:46am 
Yeah, well, the difference is I don't generally play on Unfair. And consequently don't use summons. They would just slow me down.

I want to charge that Wild Hunt Monarch immediately with my main char, before he can possibly use some dispells, heals. And to make him eat counterattacks if he does cast a spell. Before he summons reinforcements - or to make them vanish ASAP. And to avoid regeneration on other Wild Hunts.
But to do this immediately and alone I need either Uncanny Dodge or Perfect Reflexes.
Last edited by haplok; May 28, 2019 @ 3:51am
rakshasa72 May 28, 2019 @ 5:41am 
Asks for ideas to improve initiative. Then complains about the ideas offered...

Also Hare Familiar is +4 initiative I think.
Sephiroth (Banned) May 28, 2019 @ 8:45pm 
Originally posted by rakshasa72:
Asks for ideas to improve initiative. Then complains about the ideas offered...

Also Hare Familiar is +4 initiative I think.
I have not made a single complaint I actually said "thank you" to the people who gave me some ideas....

Tip: may be read the person name who created the thread then look at the complaints you are talking about and see they are not the same person.
Last edited by Sephiroth; May 28, 2019 @ 8:45pm
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Date Posted: May 25, 2019 @ 1:06am
Posts: 13