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The class itself is ok. Gets some neat buffs and spell selection is generally good. Better at soloing the game exploiting ground spells and pet baiting than party play though. Doesn't have much over proper ecclesi in party play and waiting those ground spells out is pita.
I particulary like their huge aoe spells like entangle, it makes for a wonderfull "pull" spell to draw enemies where u want to fight them.
It's a shame this game has so many enemies with DR, because their spike spells are really fun to use too.
All in all it's a very decent class, tho it's clearly behind the top contenders.
Nature's spell feat?
On topic side
I like druids, they are more useful than most people think. They have some good spells, while also having damage and healing.
My first merch was a druid.
I think Owlcat didn't make a druid companion as if druid was a recommended MC class.
In PnP ( the Kingmaker AP), sometimes the party needed a druid ability or a druid spell to do some side quests the best way.
In this campaign, in my opinion, a druid:
Choose between defender of the true world or defender of the true world. Choose wisely.
It also would have been nice to have some more unique Druid spells like Flame Blade and produce flame. They might not be useful for power gamer purposes but they’d work nicely for distinguishing the low level Druid list from the cleric.
Edit: Actually flame blade’s touch attack nature might keep it useful even for the power gamers.
I wouldn’t say the bab hurts a Druid player as a pure caster; their best spells use saving throws instead, and you can get some really nice wizard spells from their special ability. Plus they get extra skill points as well.
Summons and Wildshape would both be much more useful in a lower-magic campaign. As stands now you’re practically tripping over enchanted weapons/armor and stat-boosting items by the time you even get access to the most basic wildshape.
This is where the lack of slings and darts really hurts, since druids have no other native proficient ranged weapons. Why Owlcat never saw fit add even non-magical versions at the least into shops is a mystery to me.
Perhaps so. I've just never considered it to be a popular class like Clerics, Wizards, Sorcerers, or Paladins tend to be, Never really hear people talking about it you know?