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In reality timers are very lenient and are mostly there for the optics and to settle at least some sense of urgency into the player instead of the usual trope of the world waiting for you to find the time in your clearly busy schedule to deal with an invading army or whatever else is threatening to murder you next.
More or less the same goes for save-scumming. Sure, some of it is present, but if you listen to people, read your journal and make your party with the game realities in mind(like keeping several characters with high trickery/perception) you will do perfectly fine for the most part and will be ready for what is to come next.
That said, I've still a good way to go. But I've seen players who are convinced that some of the quest description would be on occasion this misleading that they were "tricked" into dead ends. F'r instance, one guy claiming that the description of one of the urgent possibly kingdom threatening / events would literally read "let your advisors handle/think about this until you get some news". Which could also be a foreign translation issue. Then, also bugs. So far, nothing of the sort for me, though in the German translation it says half orcs would get a racial bonus on PERCEPTION as opposed to PERSUASION (when they attempt to intimate/demoralize someone). Which is naturally, wrong. Will be keeping an eye on this.
I could never give it GotY based on the state it was released in. It was undoubtedly released 6 months early, trapping people into buying a full priced beta. Don't get me wrong, I'm glad I bought it but I understand the frustration early adopters faced in many cases.
I agree with you, @dulany67.
See you.
The difference is, that MMOs generate money with subscription. Kingsmaker basically gets money from volume of sales or expansion packs produced. When I upgraded from the base to the imperial version, I did so because I like the game and knew the developers needed the extra income boost. However, they are getting a small cut after Steam takes 33% and I am quite certain that Paizo will be at least 25% and Kickstarter takes around 10% including processing fees. Cost of living in Russia is 47.15% lower than in United States (aggregate data for all cities, rent is not taken into account). Rent in Russia is 70.09% lower than in United States (average data for all cities). https://www.numbeo.com/cost-of-living/country_result.jsp?country=Russia
So, they are making on average what a game developer might make in the United States after all the expenses are said and done. It's a comfortable living and do better than accountants in Russia. I can't really blame them for having the Kickstarter/Pathfinder/Gaming community do BETA testing for them. It's a cost effective measure to make sure they can continue to develop the game. A good impression will lead to further licensing agreements with Paizo.
Honestly, they fight hard to fix bugs to remain in good standing. The success of the game is based upon the reviews and volume of sales overall. Arguably, this game may largely determine whether or not we ever see a Pathfinder video game produced in the future. The more dog-like the game is, the less people are drawn to the business and the company may feel its a waste of time to have ANY video game produced with the Pathfinder license. If this engine is successful, then I could see Paizo kickstarting a Starfinder video game using the same engine, which is gaining ground rapidly in popularity.
No competent specialist will work for less than 3k$ a month here and even that is lowballing it. Counting benefits and bonuses something around 5-6k is more like it. Still cheaper labor than in US, I guess, but not exactly that cheap.
They made the decision they had to. It was a business decision (as well as existential) and I may very well have made the same decision. That does not mean they should be rewarded for it. Also, while their consistent efforts and dedication to fixing the game is appreciated there are also implications for future games. How many were burned to the point where they swear off Owlcat? How many refuse to jump in early for the next game? Not to mention that initial user reviews hurt sales of this game.
But then, between the fact that I often don't get around to backlogged games until months later anyway and the fact that everyone and their brother seems to release games in Early Access nowadays... I dunno. I mean yeah it's a little annoying having to wait a few months to get to play a game until the bugs are ironed out but half the industry does the same thing nowadays so it feels weird to single Owlcat out for griping.
For the price, I paid, I was extremely happy with what I got. In fact, I didn't expect much as it was their first game, and a genre that is hard to get right.
Pillars of Eternity / Obsidian, Sieges of Dragonspear, Torment tides of numenera all dissapointed me at least a little but Owlcat hit the right spot for me: decent combat, great characters (IMO), great to good story, good music, nice additions to the genre with an adequate kingdom mini game...
Bugs and initial condition of the game sucks, but honestly I have played worst or equal messes: Skyrim, Fallout New Vegas, KOTOR 2, Arcanum, Temple of Elemental Evil, and Vampire Bloodlines just to name a few...
So yeah, I will jump in and buy / kickstart their next game without a shadow of a doubt.
PS: thousand times better than Fallout 4 imo and I spent $60 that I regret on that.
I would compare P:K to something like Arcanum or ToEE which were released in a state where you could not complete the game. Where as something like Skyrim was very buggy but could be finished without any problem.