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Being able to access a great selection of arcane spells as an Ecclesitheurge is just great, and if you really want to cheese it to the max, you can go the Wizard/Ecclesitheurge/Mystic Theurge route and be one of the most versatile casters around.
As for the Crusader, being one spellcasting level behind regular Clerics just sounds like a terrible idea to me, might as well make a regular Cleric and take one level of Fighter (which instantly nets you heavy armor, tower shield and martial weapons proficiencies plus a bonus feat).
I don't often play cleric, but when i do, they sh!t bricks i like having them on the front line. Either as an offtank or with a reach weapon.
Really? I tend to stick with the Mace and Heavy Shield Combo myself. There is a VERY good mace you can get in Trolbold that can last you for most of the game.
That's a lot of feats, so sometimes i just pick exotic weapon fauchard and let my cleric hit stuff from behind the frontline.
But usually just don't bring a cleric along.
I've always liked to have one along if I wasn't playing the Cleric myself. It's nice to have a dedicated healer and buffer that can actually survive a hit or two.
Abadar Protection+Nobility and Erastil Community+Animal are the best options.
Honorable mention to Herald caller for gods with awful domain selection.
Other usable deities:
Abadar is ok-ish because of spell selection.
Asmodeus is the best pick for sloth mythic theurge(fire+Trickery)
Torag: Artifice+Protection
Irori is an interesting pick For Stength+Healing because he would be really cool armored tank if those worked. He even gets improved unarmed for free to go crane style cheaper. But those don't work and he will not reach anything approximating decent AC till level 20-ish(and even then touch AC will be trash).
Shelyn has Protection+Luck, so that's good as well.
What really hurts cleric in the current state of the game is no full-BAB prestige available. Cleric levels are not exactly valuable And we could be convinced to sell 2-3CL for a full bab prestige with bells and whistles.
On the topic: Death wards are situational and are even easily covered by scrolls with a bit of metagame knowledge. You don't need to waste a domain for that.
The healing domain power level 8 (instead of 6) I also found it does not empower the healing spells... That's what you mean?
Thanks for the reply
Unfortunately all the higher level cleric spells available pretty much suck. There are a few lower level spells that are nearly mandatory, Restoration for example, and a few lower level buffs that are very nice to stack along with wizard and druid buffs, but all of that can be done by an Inquisitor which also gives you a much stronger combatant.
If you are going to go with a cleric anyway, I can see why you might think to go Ecclesitheurge to double-down on the one unique thing they have, but unfortunately that unique thing is also the worst thing, so having more of it doesn't really help at all.
But I kinda prefer build my Clerics and Druids as pure casters. Trying to make caster/melee hybrids often results in characters that a subpar at both and more of the liability in melee on low-mid levels (like Harrim) on Hard+. Even reach weapon does not make him completely safe from the things like cyclop's cleave.
Getting DC high enough, metamagic and spell penetration requires so many feats that anything spent on defense, teamwork or weapons detracts from char primary function - casting.
So when I want melee cleric I kinda make... Oracle from Eldritch Arcana. Battle Revelation or Arcane spells from subclass help him to rise above general meh comparing to original cleric.
In particular rank 2, 4 and 1. In that order in regards to level of awfulness.
Starting at rank 6 they get some really useful stuff like harm/heal , destruction, storm bolts nevermind they can get weird and sirrocco with certain domains.
Some of the domain powers are really good like trickery madness and ?glory? (the one that gives aoe heroism). But most of those just emulate things that other classes can do better.
They dont have anything uniquely useful before they get rank 6 spells. So in the end it comes up meh.
They get unique powerful self attack buffs but theyre terrible at attacking and multiclassing just delays their spell progression which as mentioned is really not what i would want for cleric.
Fire and madness domain somewhat fix the early poor spell list but the other domains those gods offer arent all that good and you miss out on the op stuff later on. I wish you could more freely combine domains overall.
Eccelsithurge is the only one worth playing.
Honorable mentions for Fey Druid because he gets good wizard spells at +1spellrank but unfortunately just ends up as a ♥♥♥♥♥♥ wizard instead.
Tried to go all in on Monster Tactician the other day on Hard difficulty but even with both summoning feats the summons just dont cut it and since that class doesnt allow you to stack endless summons its actually worse at summoning overall.
Meh
With exp share off you can get it 2-3 hours into ch1.
All my free lvl 3-4-5 spellslots filled with it, with exceptions of buffs like party Delay Poison or hard CC like Vinetrap.