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I do not see much point in going 3 different elements. Better to master 1 and take another as auxiliary to supplement.
It's usually fire-earth-water for the former for fast dreadful carnage access, but the trolls might be a bit of a pita
tanky ones are trickier as those want to go water-earth-fire, but you'd have to go in a very small party to get to fire in time for the undead. Or earth-fire-water on lower difficulties to delay water shield and employ jubi help instead.
Some people also like electricity-earth-fire for synaptic infusion start and easy trolls. I am not sold on that as dreadful carnage is way too good to delay that late on glass canon kineticist.
Water is great as it can make kineticist a major healer and give you tonns of control. Earth in a form of metal gives you largest damage, but it is all physical, and good defense. Fire is the second largest damage split between physical and energy wich is more balanced, plus it has dot infusion, but can't do much aside from that. Air i am not sure.
doubling down on earth gives metal which is good mainly due to magnetic infusion and rare metal infusion(one makes future attacks from metal sources get a bonus to hit, the other lets u bypass DR/interrupt regen by mimicking rare metals like cold iron or adamantine)
overall i'd reccomend either going earth/fire(unlocks magma composite element)/earth(metal) or fire/earth(also unlocks magma composite element)/fire(blue flame)
having at least 1 energy element is ideal and pure flame infusion is really nice, as is unravelling infusion, granted fire's defensive ability sucks
if you go psychokineticist and dont mind going lawful, 1 level investment into (traditional)monk will give u a lot of AC(alternatively u can start as non-lawful, do lots of lawful actions to switch, get a point in monk, then switch back to ur original alignment, or just start as lawful then switch via actions... losing lawful alignment only prevents further levels in monk, you keep all benefits from already acquired levels)
another good element combo is air(electricity)/air(physical)/water(cold)
In PnP it's quite the opposite. But this is not PnP.
hopefully they add their whips when the next big update happens
a regular kineticist or a psycho kineticist are the better choices, dark kineticist arent bad per se, but they're clunky and sometimes glitchy
keep in mind tho, a psychokineticist with 1 level dip in monk can be a very good frontliner with their kinetic blade, not the most optimal way to play, but fun
But that's meta min/max vs regular play for ye.