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TSS is not very good.
Aldori defender is more of a multiclass pick, tho it's a good one.
2h fighter hits like a freight train without ever needing to rest.
I very much enjoy playing a 2h fighter.
Aldori can be ok-ish Dex tank if coupled with monk and Vivisectionist. And he gets Fighter Tactics at level9 to ramp up some AoO's.
2HF is much worse than it looks. You pretty much trade 7 levels for extra 12 damage. And thats given you get 48-50Str somehow. Doesn't get fighter tactics, so you'd have to add 3 levels of inquisitor there rapidly scaling opportunity cost. Guess you can get away with 2HF 3 to soup up those AoO attacks And go for something like 2HF3/Vivisectionist 12/Monk1/Rogue4 to have some decent damage, strength, AC, and Opportunist if you really want some use out of the class(but others do it better)
You're such a buzz killer :(
I like having a brute with a glaive or falchion dropping reliable damage.
A fighter is SO MUCH stronger as an archer. Just go basic fighter, focus on a longbows and pretty much shoot the hell out of anything that moves.
As you level up, your feats will allow you to ignore any penalties of range combat and you can do even more damage with more attacks via rapid shot and many shot. Cluster shot will make DR useless vs you.
Its actually very sad to see that all 3 fighter archetype being some form of melee focus archetype. They really should have included Archer or Weapon Master, to give people more options.
i presume M1 is for basic Monk 1 level
but i don't see what Thug4 mean
Thug is an Archetype of the Rogue.
http://www.d20pfsrd.com/classes/core-classes/fighter/archetypes/paizo-fighter-archetypes/two-weapon-warrior
While this kit is not available, you can totally do a TWF fighter in this game. You have all the tools to make it really effective.
Its really good because you can get all the great two weapon feats that make two weapon style viable much much earlier with the ranger feat style (since those ignore some of the requirements) than you could normally. Slap on 1 level of viv or knife and youre melting stuff pretty hard.
Ranger also gets lead blade + Sense vitals which is (as always) insane with early two weapon style feats.
It does obviously fall off by lategame when everyone else could technically get those feats as well but until then its pretty nuts.
Anyone tried if its working with bite + haste + bash from stalwart defender (does the latter require a shield? its not mentioned in the description but i never got around to try it out and im kinda busy these days)?
I know it technically shouldnt work with those except haste but that doesnt necessairily mean it actually doesnt work. Clarification if someone tried them would be nice.
Also in some other thread a while back it was mentioned that when wielding 1H weapons alone they are counted as 2H. Can anyone confirm that (i.e. in this case working with backswing)? 2H fighter + menace should make sure those backswings connect.
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Talking about 2H i think vital strike could help quite a few classes in making better use of their "idle" time. I.e. those that dont get full BAB but dont want multiclass due to spell progression.
Characters with the artificer domain in particular could benefit from this since they get lead blades but not sense vitals.Basically the divine caster archetypes in general.. Some of the cleric domains with eccelsithurge are quite decent.
Trickery for a single mirror image as move action is surprisingly good for melee.
And you can pick up weird sirroco and some other pretty nutty mage spells along the way. Too bad the cleric spell list itself really doesnt do much until rank6