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I've played through the game vanilla once, and would like to install a few mods for my second playthrough. I have very little experience modding games, and I've seen the warnings that patches can break mods or savegames that use mods. I understand that the Definitive Edition brought some new bugs with it, which Owlcat are busy fixing. My question is, are these small bug-fixing patches they've been putting out likely to destroy my second playthrough if I start it now with mods installed? Should I wait a while longer, until they appear to done fixing things?
Out of the the updated list you can see that almost all of them have been updated. Call of the wild is the biggest one that adds the most stuff and is updated regularly.
I'd install cal of the the wild (read its description as some changes you can edit in the settings folder), a few other class mods that take your fancy, respec so you can fully respec companions to enjoy their story lines using new classes, I like the crafting mod to play with weapons that fit your new builds, bag of tricks, Kingdom resolution (for toggle highlight world objects and enter throne room from anywhere on map), and a few more.. I use the majority of the the ones on the the list.
When mods update, do they update automatically in the game, or would I need to check their pages on Nexus for updates?
The mods I've got my eye on are Cleaner, Craft Magic Items, Hair Unlocker, Kingmaker Buffbot, and Remove Area Effects. Possibly also No History, since it seems to go with Cleaner. I see that all of them are on the "updated and working" list, I was just wondering if the next bugfix might cause them to STOP working. Not being very mod-savvy, the thought of having to reinstall things over and over gives me some trepidation. The more I mess around with things, the more I fear I'll mess something up. ;-)
Call of the Wild sounds neat, but I feel like the base game has enough classes to keep me occupied for a couple more playthroughs. I totally want to be able to craft things, though, for more or less the reason you stated. There are tons of magic items in the game, but the distribution is very uneven. I want to be able to make things I want when the game doesn't already have them. And after playing all the way through this game once on an eight-year-old PC WITHOUT the Cleaner mod, I have no desire to do that again.
So nexus has it's mods manger called vortex, that I don't use, but I believe it will let you know when a mod has been updated.. But you'll still need to download that zip file and transfer it into umm, as you can't install them from vortex. I'd recommend watching the video link I've posted for the buff bot. Also I think it only does spells, not class abilities :(
But still.. Reducing the time of manually buffing is great.. I've only finally started using it but am level 4.
So the craft mod is really well done. Adds it so it's like pen and paper were you actually need to spend feats to be able to craft magic items.
And to help you understand what mods can ruin your game. Things that are added (feats, skills and items) are all called blueprints. If a mod adds a blueprint and isn't updated and becomes incompatible, you have a problem.
Mods like respec, no history, kingdom resolution; none of these add blueprints, so they're safe to remove.
But owlcat more then likely won't be making any sweeping changes, and the modding community are amazing, so you're safe :)
@Jack O'Neill if none of the blueprints have been used, you can remove the mod, but it is very difficult to ensure that no blueprints have been used. even successfully loading a save after removing the mod isn't a guarantee because a blueprint might be located in a specific area and then the game will crash when you travel to that area
I just installed most of the ones I mentioned. I watched the video for the Buffbot and I still think I'll want to use it, but probably not right away, so I'm going to wait a little bit on that one while I get used to the others. ;-)
I think that's going to be too high and you'll level too fast, but as long as you're happy! Maybe consider the level to 29 mod if that's also your thing.
But to answer your question the settings will stay. I always click save at the bottom of UMM, but you don't need to :)