Pathfinder: Kingmaker

Pathfinder: Kingmaker

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In case you don't know yet...
Just in case you guys don't know yet, someone actually made a turn-based mode... And I have no words to say how happy I am now... The game feels way better and it's surprisingly polished...

Try it yourself and come back before jumping conclusions.

https://www.nexusmods.com/pathfinderkingmaker/mods/109?tab=files
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Showing 46-52 of 52 comments
Originally posted by dixon sider:
Originally posted by dixon sider:
How far did you get in Unfair?

Originally posted by TrueWarlord真の武:
How far did you get in school?

BS

Originally posted by TrueWarlord真の武:
Again, in RTwP movement is free, so if your character speed is 6m/s and your enemy is also 6m/s, the enemy will not reach your character, because both have the same speed...

6 - 6 = 0

The distance between you two will be 0. Provoking an AoO, just like in Turn Base. Unless you had an initial starting advantage, then they would not reach you unless they used charge, just like in TB

Your point is moot

Ow my freaking god how is that even possible?

Dudee....

A car moving 20m/s and 50 meters in front of a motorcycle that is also moving at 20m/s. After 10 seconds what will be the distance between the car and the motorcycle?

Since both are moving at the SAME speed, the distance between car and moto will keep the same, unless one of them change speed.

My freaking god how is that even possible? How you can fail at BASIC things like that? JEEZ what the ... ?

It's different in turn-based because you're standstill in the enemy turn...

Seriously what next? Maybe if we paint you will get it someday... My god seriously...

Now I understand better who the ♥♥♥♥ would prefer RTwP, you guys are not very smart AT ALL.
Dixon Sider Jun 21, 2019 @ 1:22pm 
Originally posted by TrueWarlord真の武:
It's different in turn-based because you're standstill in the enemy turn...

The enemy is at a standstill during your turn. That is less functionality. You can kite in TB just as well as you can kite in RTwP.

If you think kiting is the best solution to the problems, you will not make it far in P:K on unfair. What you are saying makes me think you did not play unfair.
Originally posted by dixon sider:
Originally posted by TrueWarlord真の武:
It's different in turn-based because you're standstill in the enemy turn...

The enemy is at a standstill during your turn. That is less functionality. You can kite in TB just as well as you can kite in RTwP.

If you think kiting is the best solution to the problems, you will not make it far in P:K on unfair. What you are saying makes me think you did not play unfair.

You never played Pathfinder Tabletop RPG did you? You can't effective kite, everyone who plays the turn-based tabletop game knows that is not a good idea...

You're jumping topics, change subjects and acting with the most dishonest behavior I had ever seen in this forum.
I'm glad you are on the other side, it would suck for me to be on your side in anything... Disgusting...
MoogleMcGee Jun 21, 2019 @ 1:29pm 
Originally posted by dixon sider:

Kiting is a large part of the game >.>

So is "abusing" (controlling) agro >.>

There are fights along with the map designed for kiting. Removing it would make the game easier

Your removing an entire dimension from the game and calling it more challenging lol... Removing dimensions is the way we make things simpler or easier to understand


Originally posted by dixon sider:
Originally posted by TrueWarlord真の武:
It's different in turn-based because you're standstill in the enemy turn...

The enemy is at a standstill during your turn. That is less functionality. You can kite in TB just as well as you can kite in RTwP.

If you think kiting is the best solution to the problems, you will not make it far in P:K on unfair. What you are saying makes me think you did not play unfair.

But your the one that said kiting is a large part of the game. So which is it? And no you can't kite in TB just as well as in RTWP because they work differently. It is entirely possible in RTWP to kite without ever getting in range of an AOO where as in TB it is not possible to ALWAYS stay out of range of an AOO.
Dixon Sider Jun 21, 2019 @ 1:36pm 
Originally posted by MoogleMcGee:
But your the one that said kiting is a large part of the game. So which is it? And no you can't kite in TB just as well as in RTWP because they work differently. It is entirely possible in RTWP to kite without ever getting in range of an AOO where as in TB it is not possible to ALWAYS stay out of range of an AOO.

There are fights that it is the best solution. Theres a boss at the end of one of one of the chapters that is... meant to be kited. There are also a few swarms meant to be kited (im guessing?). There are also places in the game that have a circular path meant for kiting (im guessing?).

Kiting is a tool. It is not the solution. You will need many other tools if you want to survive on unfair. This is just one important one. Knowing how/where to pull is important. This mechanic was intended on being used when balancing the game (hence why RTwP should be balanced alone)
Last edited by Dixon Sider; Jun 21, 2019 @ 1:38pm
Dixon Sider Jun 21, 2019 @ 1:48pm 
Originally posted by TrueWarlord真の武:
You're jumping topics, change subjects..

Are trying to be ironic on purpose, or did you not play unfair? You mentioned kiting being too OP, so I asked if you played on unfair. These 2 are related ofc
Last edited by Dixon Sider; Jun 21, 2019 @ 1:48pm
Originally posted by dixon sider:
Originally posted by TrueWarlord真の武:
You're jumping topics, change subjects..

Are trying to be ironic on purpose, or did you not play unfair? You mentioned kiting being too OP, so I asked if you played on unfair. These 2 are related ofc

I already replied that question. So now you're going back on topics too?
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Date Posted: Jun 19, 2019 @ 11:12pm
Posts: 52