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I agree that Pathfinder in general and this game in particular does not really compare with D&D. Totally different mechanics and without a smart and kind DM the mechanics are pretty punishing. However any game can descend into that if you are unprepared. CRPGs generally lack the aspect of a kind and smart DM so have to provide other means to compensate the player.
One thing I recommend if you are frustrated with some specific mechanic or aspect is to head somewhere for a time, do something else come back fresh and maybe with more items/levels/party members.
My default start is to make a character, get out of the tutorial area, help Oleg and then before gaining levels hire a couple of mercenary characters (at 500 gp@) to fill out the beginning party which starts out a bit weak.
Vs poisonous monsters Delay Poison a 2nd level spell is invaluable. So maybe wait until you have 3rd level characters before heading where you know there are spiders etc (the main campaign caverns and the alchemist side quest.)
Vs swarms in particular you can use Burning Hands to deal with them but the execution is rather primitive so you have to play with the UI until you get it to work the way you want. Also the acid spray cantrip does nicely against them (if slowly.)
Hope this advice helps.
the 2000 vs 500 per merc is a case in point. You are expected to know better, either by doing it wrong or reading up online. And yea, I did the same thing first couple of tries.
It's a sign of a bad game if you can't enjoy it without doing homework first.
I wonder how I beat this game without looking anything up on unfair my first time ever playing it, despite having never heard of Pathfinder until this game came out. Where should I go to find games that have quest time limits this if this one is bad? Am I too good for video games? :(
Neither is it a 'bad game'. People like it. People liked it enough to buy the DLCs. Its a decent game with some problems that could be fixed.
rigging the game so you level up right before meeting the merc NPC is a bit of trolling the players. Knowing to not click that level up button or have to start over the first time is not a good customer experience.
You may actually be too good for video games. That's both an accomplishment and a curse.
I'm a pathfinder veteran, and I'm pretty sure my kingdom would have gone up in smoke (costing 60+ hours) on my first playthrough if I hadn't read up on several of the kingdom management pitfalls.
This was probably the first game that challenged me outside of MMO grinds. Where even those are only challenging because I have to pray and pray that my teammates are listening to my callouts and not making mistakes. I made mistakes too, but MMOs are mostly me teaching people how to do endgame content. Its difficult and fun, but I want to play challenging games where I am not held back by others.
I dislike the thought of games becoming easier because its very difficult for me to play a game until its finished now a days because I end up 1-shotting every encounter. If a game is too easy for me then I lose interest and end up staring at my steam game list for hours trying to justify loading the game. There should be games made for people like me please. :(
Also kingdom management can be set to never fail in the settings without giving up future non KM related achievements in that playthrough. So no, you would not have lost a playthrough
In my opinion, although Pathfinder: Kingmaker has strong points, it is a relatively terrible game for new players. The game is essentially about knowing & abusing mechanics rather than role playing.
A great example is building a "tank" involves taking eg: crane wing & 13 int (combat expertise). A character design that abuses game mechanics will far out-perform a character based upon role-playing.
As for the game strategy, perhaps start afresh and try the following strategy that abuses mechanics:
1) At the very start of the game, don't level up to Level 2 (as the game suggests). Instead, defeat the bandits, sell items and hire 3 x mercenaries.
2) Consider your main character + 3 x mercenaries + Ekundayo + one other from (Octavia, Valerie or Harrim etc) as the ''long term'' party. That means all your other companions can be multi-classed to abuse the early game Animal Companions. (ie: Ignore the ''typical role-playing progression'' and multi-class something like druid). The Smilidon, Wolf, Dog and Leopard are all great choices for animals.
3) So that means early on in the game, you could have 4-6 animal companions running around and the early game isn't difficult at all. Eg: Buff animals with mage armor, barkskin, cat's grace, blur etc.