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You can reach 70 AC wearing heavy armor.
You are correct though that stuff like monk robes and bracers +8 are simply too easy to get and give you bonuses too good.
Right but my point is that you can get that much and more also for a naked caster. Druid in particular also gets immunity to critical attacks and sneak damage. I just don't think that it's fair for armor users, is all.
And yes I mostly mean the end game, i.e. from Pitax and onwards.
Druid, of course, can be solid tank, but even 1-handed fighter with endgame weapon would probably outdamage Druid by far, even taking pet into consideration.
Hopefully so. Druid already does pretty good damage with the aoe spells though.
There are feats to help with making it more effective (Armor Focus: Heavy for eg) and you can go full on Heavy + Tower for the total turtle experience. Adamantite Heavy armors also give you some DR (Not a lot mind you but some.)
Yes and no, a fighter with mithril fullplate and armor training can get some decent dex going
Not everyone feels like wasting feats on Weapon Finesse or Crane Style or buffing before literally every battle. Dispel magic normally exists in the Baldur's Gate games but here is conspicuously absent from most battles. Spellcasters and light armor dodgers rely on high touch AC but have some of the worst ACs in the game when they are flat-footed.
But Druids and Wizards have a spell that make them immune to being flat-footed... Also the monsters have so high attack bonuses that even if you use the best armor in the game, they will hit you anyway if you are unbuffed and flat footed.
I was mostly thinking about buffs for heavy armor. Maybe 50%-75% damage reduction or something.
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Come on, it would still be worse than a druid with 90ac, immunity to critical damage, sneak attacks and flat footed. Make the damage reduction a high level trait or something.