Pathfinder: Kingmaker

Pathfinder: Kingmaker

View Stats:
Uzkin Aug 4, 2019 @ 1:40am
Spawn of Rovagug - how to kill it?
I'm fighting Spawn of Rovagug in the main campaign, any tips on how to defeat it? It heals for about 150 hit points per round, and quickly confuses half of my team. My best try is around 50% but often it has healed to near full health by the end of the fight. And the spoiler creature switched sides so I have to fight it as well, which is not helping.

My party consists of (everyone is at lvl 16):
- PC tank: vivi with a monk dip
- Harrim: cleric(16)
- Jaethal: inquisitor(13) / fighter(1) / thug(2)
- Amiri: barb(2) / 2H-fighter(14)
- Regongar: eldrich scion(12) / dragon disciple(4)
- Nok-nok: knife master(16)

My damage is decent at start but then ppl get confused, party damage drops, and Spawn heals to almost full.
< >
Showing 16-30 of 32 comments
Smite Jan 2, 2020 @ 9:48am 
Originally posted by Uzkin:
What an unfun fight - a fight against RNG.

It kinda felt the same to me. I've tried to over and over. In the end I was just throwing ridiculous strategies, like everybody just to a close distance and see what happens. I've finally beaten it with 2 Rangers in my party and Jubilost auto throwing holy bombs. Wasn't even paying attention and was surprised to see it drop dead.

The strategy seem to be to burst damage it within the first 40 seconds.
Lampros Apr 20, 2020 @ 12:37pm 
I tried this at main level 18 and the rest at 14. Not even close.

I hope this is the toughest fight in the game ;)
Aria Athena Apr 20, 2020 @ 12:48pm 
Originally posted by Lampros:
I tried this at main level 18 and the rest at 14. Not even close.

I hope this is the toughest fight in the game ;)

He is an ass. No need to suffer, just go after Pitax, where you get a lot of balanced items.
Lampros Apr 20, 2020 @ 1:00pm 
Originally posted by Aria Athena:

He is an ass. No need to suffer, just go after Pitax, where you get a lot of balanced items.


The rest of the dungeon up to there was so easy (other than that mass icy prison thing with the Captor and the Captive) that I thought I could blow by this, too ;)
[OPP]SuperCow Oct 3, 2020 @ 2:39pm 
Originally posted by CousinIT:
Mark of Justice trivialized Spawn of Rovagug on my end. I needed to respec one of my earlier companions to become a DEX-CHA Paladin but once I did the Spawn died so fast that I all my characters and summons were hardly damaged.

Any examples of a build for this?
Cruiser Nov 5, 2020 @ 1:03am 
I managed to kill him in party of MC lvl 16, 2 other lvl 16, 2 lvl 12s and 1 lvl 15. Still it was too damn close as when the fight was over the only ones standing were my MC with about 14 hp left and Ekun with half his HP but frankly I doubt he did any damage to be completly honest. Tough fight indeed and I feel a little bit as if I cheesed it with Kalikke's mud deadly earth + wall thrown under spawn's feet. On the other hand it was only way of dealing reliable damage every round which is crucial due to his regeneration and colossal health pool.
IlluminaZero Nov 5, 2020 @ 2:52pm 
Originally posted by OPPSuperCow:
Originally posted by CousinIT:
Mark of Justice trivialized Spawn of Rovagug on my end. I needed to respec one of my earlier companions to become a DEX-CHA Paladin but once I did the Spawn died so fast that I all my characters and summons were hardly damaged.

Any examples of a build for this?
No need for a specialized build. Basically just max CHA to maximize the effectiveness of Mark of Justice. I only emphasized DEX; and to a lesser extent CON, as the Paladin's secondary function was basically support + tanking.
dwarfpcfan Nov 5, 2020 @ 3:53pm 
The way I did it last time (level 17) is abuse continuous effects. I strode in with multiple prepared blade barriers polar midnights, etc. The idea was that all of these spells ignore spell resistance and do damage even if the Spawn saves. From there having at any time 4-6 of these spells active at a time meant his regen was essentially meaningless because every round he would take more damage then he can ever possibly fully regenerate

From there Octavia was positioned to always sneak attack with her rays and had helfire rays and polars and the like prepared with while they didn't always hit, since she had spell penetration and greater spell penetration and the right items to add on top of that. Most of the time her spells hit meaning very high damage.

The rest was just spamming mass heal scrolls when necessary and my meleers all equiped with holy and lawful weapon so they all did obsene damage per hit.

and thanks to my cleric with elemental swarm and other summoning spells, his minions were pretty much a non-factor
Eonwe Nov 5, 2020 @ 5:32pm 
I never tested it myself but i read you can solo it on unfair with Jaethal (well "duo" it technically, but your MC stays at the door).
You just cast blade barriers with grandmaster rod under his ass and wait for him to die, since he can't kill Jaethal.
IlluminaZero Nov 5, 2020 @ 8:51pm 
Originally posted by Eonwe:
I never tested it myself but i read you can solo it on unfair with Jaethal (well "duo" it technically, but your MC stays at the door).
You just cast blade barriers with grandmaster rod under his ass and wait for him to die, since he can't kill Jaethal.
I would be shocked if that worked due to the Rovagug's regeneration. But its been a LONG time since I've played and patches likely mixed things up significantly anyways.
rainierfane Oct 14, 2021 @ 3:39pm 
Necro, but I've tried a bunch of different ways to do this, with a variety of parties and spell combos and they were all super frustrating to pull off. Here is the easiest way I found to kill the Spawn of Rovagug (Death Clutch variant).

Spec Jaethal out as a Wizard (Necromancer) and focus her feats around Necromancy/Death Clutch. At level 15/16, you can get Jaethal a ~45% chance of hitting with her first Maximized Death Clutch. Each time she connects with it, it'll hit the Spawn for a permanent, stacking -6 CON, making each subsequent attempt easier, as it lowers the Fort Save, plus each successful cast inflicts a CON bleed effect that lasts until the Spawn heals itself (so not long since most of his abilities appear to also cast a big heal on him).

To make this work, set your party to AI Off, stealthed and stand them at the entrance of the Madness Cave, as far from the Spawn as possible. Send Jaethal in alone, AI Off, stealthed and buffed out. At 16, she should have about 5 Death Clutches, plus potential scrolls, but it really doesn't matter how many you have, since the way this fight plays out, the Spawn CANNOT kill Jaethal (she's Undead) and you'll be able to rinse and repeat as needed.

Have her cast as many Death Clutches as she can before the Spawn nukes her. Each one that connects drastically lowers the Spawn's Fort Save and HP pool. When Jaethal inevitably gets "killed" and knocked out, the Silver Dragon will revert to friendly towards the party and hostile to the Spawn and they will start fighting each other. The Spawn will summon his children and they'll all get into a big scrum. The Dragon will inevitably lose and "die" but he is a Story-critical NPC and actually can't die permanently. He revives just like Jaethal does.

Eventually Jaethal will stand back up at minimum health, reentering combat and potentially allowing her to cast a few more Death Clutches, but the goal now is to slowly move her back towards the entrance. The Spawn's children will gank her each time until she gets far enough away that the Spawn and children don't immediately redirect against Jaethal and just focus on the dragon. Stealth her and walk all the way to the cave entrance, making sure to only do this while the Dragon is up and fighting, drawing the Spawn's attention. (DO NOT lead the Spawn or its children close to the rest of the party or the combat will spread to all of them, you PC will get killed and force a reload.) The party will drop out of combat after a few seconds when they are all together again and you can leave the cave.

This will place you inside the depths lowest level and you can head back to the exit to portal to the rest area outside. Rest, refreshing Jaethal's Death Clutch spells and head right back in.

The cutscene of the Spawn appearing and the Dragon teleporting in will replay, but all permanent effects will remain on both. The Spawn will already be much weaker AND it won't have summoned its children yet. It should take only two-three rounds total of Death Clutch spam to kill the Spawn outright by Ability drain of his CON, assuming you don't get really bad rolls.
Radiac Oct 11, 2022 @ 12:16pm 
If you have Kimo Tavon, the crafter guy, he can make you a +5 Holy Comp Long Bow for Ekundayo to use. Him and Jubilost chucking Holy damage from a distance beyond the spawn's AoE range should be able to do it.
Figure.05 Oct 12, 2022 @ 4:28pm 
Depends on the game difficulty, party readiness and player familiarity. People say alchemist holy bombs, but that isn't necessary.

I had a classic Level 16 party on Hard difficulty (melee, support, ranged, spellcaster) and I beat Rovagug on average in 7 rounds without casualties using basic brute force and no specialized plans. Rovagug is an Area of Effect spammer so keeping the group spread apart. And like most enemies in the game, focuses on whoever does the most "consecutive" damage and not even who does the most overall damage.

So you can basically cheese the encounter by fixing a member with over 45 AC do the most consecutive damage two rounds in a row, and Rovagug will basically focus on that member. Support it with a healer, and the rest of the encounter is a breeze. Just be sure to keep the healer out of the blast zone. But in reality, if you're stumped by Rovagug and have to cheese its because you either purposely handicapped your group or you have allot of homework to do with the game in general.
The.Spaz. Oct 12, 2022 @ 6:02pm 
I was expecting Rovagug to be a brick wall. I wasn't able to take him down till I got to level 17 but it wasn't quite as frustrating of an experience I was expecting it to be. Jubilost with holy grenades came highly recommended from most online guides and I had as of yet to get it. Ironically, Jubilost ended up not contributing much to the fight as it seemed like all I had to do was adjust my strategy. In retrospect, I think if I had adjusted sooner, I likely wouldn't have to come back on my way back from pitax.

If you are attempting the "true" ending then you will have two targets to fight. Xilleren the dragon is very easy to take out before the fight even begins and that was the mistake I was making over and over again. The last time I ignored the dragon and launched a full scale attack on the spawn and did some pretty decent damage to its health that it panicked and forfieted its usual curse and instead skipped straight to summoning minions. SInce it never buffed its defense, and the minions are too low level to score a hit on my party, I just kept the focus on the beast and chop it down with my MC. Ekun or Jubilost can easily dispatch the dragon right after in a single turn.

There are isn't much you can do to keep from getting infected from the spawn's AOE attacks. The best you can do is take great advantage of the bonus turn you get from the ambush.

Also it was quite instrumental to sneak around and search the corpse for some decent gear that will aide greatly with the fight. Specifically a bow called the neutralizer and a twohanded sword which have some decent debuff bonsuses that make Rovagug an easier target for melee attacks. Ekun can severely cripple the monster if the odds are in your favor and the two handed sword can whittle away large chunks of health but its still a matter of chance and will take a few tries. I would consider myself a little lucky with the odds being in my favor the last time.

Summoning is useless and should be kept to a minimum unless you summon and buff them much earlier than the fight. If you are unable to knock down the spawn at the start, your summons will be the first turn against you and they seem to have better attack rolls compared to whatever rovagug spawns.
< >
Showing 16-30 of 32 comments
Per page: 1530 50

Date Posted: Aug 4, 2019 @ 1:40am
Posts: 32