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It kinda felt the same to me. I've tried to over and over. In the end I was just throwing ridiculous strategies, like everybody just to a close distance and see what happens. I've finally beaten it with 2 Rangers in my party and Jubilost auto throwing holy bombs. Wasn't even paying attention and was surprised to see it drop dead.
The strategy seem to be to burst damage it within the first 40 seconds.
I hope this is the toughest fight in the game ;)
He is an ass. No need to suffer, just go after Pitax, where you get a lot of balanced items.
The rest of the dungeon up to there was so easy (other than that mass icy prison thing with the Captor and the Captive) that I thought I could blow by this, too ;)
Any examples of a build for this?
From there Octavia was positioned to always sneak attack with her rays and had helfire rays and polars and the like prepared with while they didn't always hit, since she had spell penetration and greater spell penetration and the right items to add on top of that. Most of the time her spells hit meaning very high damage.
The rest was just spamming mass heal scrolls when necessary and my meleers all equiped with holy and lawful weapon so they all did obsene damage per hit.
and thanks to my cleric with elemental swarm and other summoning spells, his minions were pretty much a non-factor
You just cast blade barriers with grandmaster rod under his ass and wait for him to die, since he can't kill Jaethal.
Spec Jaethal out as a Wizard (Necromancer) and focus her feats around Necromancy/Death Clutch. At level 15/16, you can get Jaethal a ~45% chance of hitting with her first Maximized Death Clutch. Each time she connects with it, it'll hit the Spawn for a permanent, stacking -6 CON, making each subsequent attempt easier, as it lowers the Fort Save, plus each successful cast inflicts a CON bleed effect that lasts until the Spawn heals itself (so not long since most of his abilities appear to also cast a big heal on him).
To make this work, set your party to AI Off, stealthed and stand them at the entrance of the Madness Cave, as far from the Spawn as possible. Send Jaethal in alone, AI Off, stealthed and buffed out. At 16, she should have about 5 Death Clutches, plus potential scrolls, but it really doesn't matter how many you have, since the way this fight plays out, the Spawn CANNOT kill Jaethal (she's Undead) and you'll be able to rinse and repeat as needed.
Have her cast as many Death Clutches as she can before the Spawn nukes her. Each one that connects drastically lowers the Spawn's Fort Save and HP pool. When Jaethal inevitably gets "killed" and knocked out, the Silver Dragon will revert to friendly towards the party and hostile to the Spawn and they will start fighting each other. The Spawn will summon his children and they'll all get into a big scrum. The Dragon will inevitably lose and "die" but he is a Story-critical NPC and actually can't die permanently. He revives just like Jaethal does.
Eventually Jaethal will stand back up at minimum health, reentering combat and potentially allowing her to cast a few more Death Clutches, but the goal now is to slowly move her back towards the entrance. The Spawn's children will gank her each time until she gets far enough away that the Spawn and children don't immediately redirect against Jaethal and just focus on the dragon. Stealth her and walk all the way to the cave entrance, making sure to only do this while the Dragon is up and fighting, drawing the Spawn's attention. (DO NOT lead the Spawn or its children close to the rest of the party or the combat will spread to all of them, you PC will get killed and force a reload.) The party will drop out of combat after a few seconds when they are all together again and you can leave the cave.
This will place you inside the depths lowest level and you can head back to the exit to portal to the rest area outside. Rest, refreshing Jaethal's Death Clutch spells and head right back in.
The cutscene of the Spawn appearing and the Dragon teleporting in will replay, but all permanent effects will remain on both. The Spawn will already be much weaker AND it won't have summoned its children yet. It should take only two-three rounds total of Death Clutch spam to kill the Spawn outright by Ability drain of his CON, assuming you don't get really bad rolls.
I had a classic Level 16 party on Hard difficulty (melee, support, ranged, spellcaster) and I beat Rovagug on average in 7 rounds without casualties using basic brute force and no specialized plans. Rovagug is an Area of Effect spammer so keeping the group spread apart. And like most enemies in the game, focuses on whoever does the most "consecutive" damage and not even who does the most overall damage.
So you can basically cheese the encounter by fixing a member with over 45 AC do the most consecutive damage two rounds in a row, and Rovagug will basically focus on that member. Support it with a healer, and the rest of the encounter is a breeze. Just be sure to keep the healer out of the blast zone. But in reality, if you're stumped by Rovagug and have to cheese its because you either purposely handicapped your group or you have allot of homework to do with the game in general.
If you are attempting the "true" ending then you will have two targets to fight. Xilleren the dragon is very easy to take out before the fight even begins and that was the mistake I was making over and over again. The last time I ignored the dragon and launched a full scale attack on the spawn and did some pretty decent damage to its health that it panicked and forfieted its usual curse and instead skipped straight to summoning minions. SInce it never buffed its defense, and the minions are too low level to score a hit on my party, I just kept the focus on the beast and chop it down with my MC. Ekun or Jubilost can easily dispatch the dragon right after in a single turn.
There are isn't much you can do to keep from getting infected from the spawn's AOE attacks. The best you can do is take great advantage of the bonus turn you get from the ambush.
Also it was quite instrumental to sneak around and search the corpse for some decent gear that will aide greatly with the fight. Specifically a bow called the neutralizer and a twohanded sword which have some decent debuff bonsuses that make Rovagug an easier target for melee attacks. Ekun can severely cripple the monster if the odds are in your favor and the two handed sword can whittle away large chunks of health but its still a matter of chance and will take a few tries. I would consider myself a little lucky with the odds being in my favor the last time.
Summoning is useless and should be kept to a minimum unless you summon and buff them much earlier than the fight. If you are unable to knock down the spawn at the start, your summons will be the first turn against you and they seem to have better attack rolls compared to whatever rovagug spawns.