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Interresting, I haven't installed any mods for this game yet, but maybe I'll try that.
I saw this video demonstrating the mod with oracle:
https://www.youtube.com/watch?v=F7fWbIcwFP8
I think they left the Oracle out because it might become most people's "obvious" choice as their main character because its spells and abilities are Charisma-based (some Oracle mysteries even let you use Cha for Armor Class instead of Dex) and you'll want high Charisma and Persuasion because there are some critical conversations where only your main character can make the Persuasion skill check.
Also I wouldn't recommend the 'updated' eldritch arcana on nexus as it the modder has made a lot of differences.
The GitHub one has less deviation from the original mod.
Plus, there are already classes like that. Feyspeaker for example.
I never got this claim. There's enough options for a curse that can be implemented in a video game it's absolutely doable. I just went and counted and almost all curses could be with no alterations. The revelations that can't be implemented (divination effects) are relatively few.
Sorcerers and Oracles are spontaneous. Wizards and Clerics are prepared.
Ohh spontaneous is the type of spell preparation. Gotcha.