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As for multiclassing, it's generally a good idea to take a level of scaled fist monk. You'd likely want at least 17 paladin levels but that would still leave room for a modest fighter, archaeologist, or viv splash if desired.
Agree. Whenever I have skimped on CON for a tank, I later regret it. ( I totally understand CON is not nearly as exciting as STR or DEX )
From my experience, the front rank has to be able to take a round or two of some heavy pounding before the rest or the party starts to turn the tide. Having a tank get one-shotted at the onset really blows. ( reload time )
As far as INT, just be aware that 13 is needed for Combat Expertise, if you have intentions of going that route. (although it looks like in the stats you posted, you have this covered)
The only other thing I would suggest is to be very mindful of Paladin feats and have a plan on how you will assign them. Unlike fighters or rogues, Paladins feel rather starved for feats at times, so not a one can be wasted.
Also, what would be the main bonus from taking a level in Scaled Fist?
Changed to Aasimar and went with the following stats: 18/12/14/13/10/16.
Curious about the benefit of getting Scaled Fist level(s) for a Paladin since from reading its abilities, they only seem to work when unarmored.
That would require a different stat distribution lol.
As already mentioned scaled fist would require better dex. Basicly Cha to AC, monk robes, bracers of armour , no max dex and potential shield spell beats armour and shield. Its just how the rules are that the best ac in game is achieved unarmoured.
If you still want to wear armour and shield then 1 level of traditional monk is one to pick as it has full saves and gets you improved unarmed strike and the bonus feat for crane form. While still giving you full BAB.
A scaled fist dip would probably require dumping int and/or Wis to 7 each as you need to have good Dex to make it worthwhile. Neither is a big loss, as Paladins have great saves and have no skills. You only need persuasion on your MC anyways.
I think if I would make Paladin again I would roll Paladin 11/Scion 9. That reaches mark of judgement and both classes reach +3 enchant on weapons. I think that gives you holy/axiomatic and bane from magus but I am not sure.