Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://www.d20pfsrd.com/feats/combat-feats/improved-unarmed-strike-combat/
Not very long. So a poor idea IMO.
If you want to Claw enemies, you should go with a Vivisectionist with Feral Mutagen (level 2). That will give you 2 Claws and a Bite. Make him a Motherless Tiefling to make that 2 Bites. 4 attacks at level 2 (with bonus sneak damage dice) are not bad at all.
Incidentally it also works nicely with the Cloak that trips on Bite...
And no, Unarmed Strike won't help. They may often "overwrite" claw attacks though - change the damage type to bludgeoning and change the animations.
Sorceror Claws are considered natural weapons so they don't trigger attacks of opportunity.
So that combination essentially does nothing aside from unlocking style feats pre-requisits