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Well, OK, deadly aim is only for archers...but this one is useless for everyone.
The reason for this is iterative attacks fall off quickly, and those are the attacks that count most for hammer the gap. Natural attack builds have all their attacks at full BAB, and their secondaries at -5. Period. There are a couple of P&P builds that can acquire a very high number of natural attacks that count as primary. With good buffing those builds should be hitting on 75 percent or better vs APL = CR +4 and lower encounters (the normal range in the P&P guidelines for encounter building).
In this game I would skip it unless there is a build that can abuse it, hasted flurrying monks I guess would make decent use of it.
So yeah, power attack and deadly aim are two most harmful feats in the game. Power attack at least has a benefit of being a prerequisite for dreadful carnage and cleave feats. In comparison, even marginal usefulness of hammer the gap and whatnot is awesome.
That logic can clearly be seen at extremes. if you go from 19 to hit to 20 you lost 50% of your damage - same applies prior to that.
Well, if you don't, you're better off using Vital Strike or maybe Cleave. Not that anyone will pay attention to these things in real-time. Turn Based however...