Pathfinder: Kingmaker

Pathfinder: Kingmaker

View Stats:
Kshahdoo Nov 10, 2019 @ 10:48pm
Josh Sawyer can't understand, why did Deadfire sell worse, than PF: KM
< >
Showing 1-15 of 111 comments
Pink Eye (Banned) Nov 10, 2019 @ 10:49pm 
Wrong community, loool.
[Slayer] Nov 10, 2019 @ 10:56pm 
Pretty sure this was posted in wrong forum, but I play both games. Dead fire with its custom AI scripts was super good. I could set stuff up and watch how my script play and refine them until I barely had to play at all. It was pretty enjoyable, just the ship moving around and you not really being a duke/baron or anything really important anymore was bad. Didn't like how they changed it so much and for the worse. If I had a base and I could set sail that would be different.

Also the feel of the game changed. The first game had grimmer details in the world and the looks too. The story didn't really make much sense or was as engaging compared to Kingmaker.
Kshahdoo Nov 10, 2019 @ 11:00pm 
Originally posted by Savant:
Pretty sure this was posted in wrong forum, but I play both games. Dead fire with its custom AI scripts was super good. I could set stuff up and watch how my script play and refine them until I barely had to play at all. It was pretty enjoyable, just the ship moving around and you not really being a duke/baron or anything really important anymore was bad. Didn't like how they changed it so much and for the worse. If I had a base and I could set sail that would be different.

Also the feel of the game changed. The first game had grimmer details in the world and the looks too. The story didn't really make much sense or was as engaging compared to Kingmaker.

Nah, it's not a wrong forum, there have been a lot of discussions about PoE vs PF:KM. Now it's obvious, that Kingmaker is more successful game, than Deadfire, even if review scores are higher for PoE2.
Pink Eye (Banned) Nov 10, 2019 @ 11:03pm 
>review scores are higher for PoE2.
:CITATION NEEDED:

Deadfire: Very Positive (4,344 reviews)
Pathfinder: Kingmaker: Mostly Positive (8,680 reviews)
Kshahdoo Nov 10, 2019 @ 11:05pm 
Originally posted by Pink Eye:
>review scores are higher for PoE2.
:CITATION NEEDED:

Deadfire: Very Positive (4,344 reviews)
Pathfinder: Kingmaker: Mostly Positive (8,680 reviews)

"(Yes, Deadfire has an 88 Metacritic and Pillars 1 has an 89 Metacritic, but IMO Pillars 1′s review scores benefited from a nostalgia bump.)

Players who hate RTwP combat will say that it’s because Deadfire continued using RTwP combat, in contrast to the phenomenally better-selling (and better-reviewed) turn-based Divinity: OS2. Even if that’s true, Pathfinder: Kingmaker, which generally had lower review scores than Deadfire, sold better than Deadfire and had RTwP combat."

That's from the link above.

And even for the last month: Deadfire 205 reviews 91%, PF: KM 437 reviews and 88%. So Deadfire still keeps getting better, but significantly fewer reviews, and this forum is way more active, than that. Which means this game is way more popular, than Deadfire.
Last edited by Kshahdoo; Nov 10, 2019 @ 11:10pm
Ichthyic (Banned) Nov 10, 2019 @ 11:08pm 
deadfire was a more polished game than this one, especially at launch, but this one is far larger with much more content in it.

I very much enjoyed deadfire. I really hope the lower sales doesn't mean that's the end of these kinds of games from them.

*sigh*



Last edited by Ichthyic; Nov 10, 2019 @ 11:10pm
Kshahdoo Nov 10, 2019 @ 11:11pm 
Originally posted by Ichthyic:
deadfire was a more polished game than this one, especially at launch, but this one is far larger with much more content in it.

Well, to me it's because 1) PF ruleset >>>>> PoE ruleset and 2) mods.
Ichthyic (Banned) Nov 10, 2019 @ 11:14pm 
there were plenty of mods for PoE as well. I used a lot of them.

hell I even MADE some of them for myself.

it was phenomenally easy to mod.
[Slayer] Nov 10, 2019 @ 11:28pm 
Deadfire made me not want to replay it. Kingmaker made me want to replay it. That is difference and it shows in sales.
Kshahdoo Nov 11, 2019 @ 12:04am 
Originally posted by Savant:
Deadfire made me not want to replay it. Kingmaker made me want to replay it. That is difference and it shows in sales.

Yeah, but Josh doesn't understand, why...
mk11 Nov 11, 2019 @ 12:06am 
But what actually influences sales? It isnt the overall replayability of the game - because by the time you find that out you're already a sale.

In my case, there was a free weekend, demo, or something for Pathfinder that I tried and decided it looked good, so I bought it on the next sale. Then bought DLC at full price because I thought it so good that the developers could do with some support.

However, as I bought Deadfire, and Pathfinder, and Divinity Original Sin 2 I doubt my buying habits are significant.
Pink Eye (Banned) Nov 11, 2019 @ 12:23am 
I played Pillars of Eternity 1, ended up losing interest half way through. It's a pretty boring game, characters constantly talk about all of these awesome things, but your stuck chasing Thaos. It's not a bad game, but it's one that doesn't motivate me enough to actually finish it. I tried three times over the years to replay it and finish it, yet I always end up losing interest halfway through, every time.

Pillars is grim for sure, however that novelty starts to wear off over time. Some of the companions are better though, I liked Eder a lot, until they ruined him in Deadfire.

Obsidian's custom ruleset is just not interesting, nor does it provide the same replayability, mechanical depth, or complexity; as NWN 2, Baldur's Gate 1-2, and Pathfinder: Kingmaker. Established rule sets are far more engaging, period. I have yet to see any system that comes close to the mechanical depth and replayability as DnD or Pathfinder.

Deadfire was a dumpster fire. I bought it day one, and regretted it. I played it for ten minutes and just couldn't pull through. The loss of Chris Avellone really hurt them. As he wasn't around to help write some of the companions for the sequel.

I'm sure Josh Sawyer is a competent designer, the guy has a impressive resume. I'm also sure Josh and team worked real hard on the Pillars series. Guy ought to take a break from directing games for a while. I've heard he got burned out from directing Deadfire.

Aso:
>Divinity Original Sin 2
I forced myself to suffer for 30 hours in that game. Never again.
out of the 3 games (d:os, poe, pathfinder), poe gave me personally the hardest time to stay engaged in the story.

poe 1 wasnt a bad game in my opinion, but something about the story just didnt grab me and it took me 3 attempts to finish it... i always lost interest halfway through the game.
poe 2 on the other hand i finished in one go & enjoyed it, although the max difficulty was a disappointment at release.
but then again, just recently i wanted to do a 2nd playthrough with all the dcs and lost interest halfway through it ... and ended up playing pathfinder again instead ;D

so in my case i'd say the way the story is told is just not engaging enough to keep me playing.
its not the rule system, because i love d:os and its fairly simple, same goes for pathfinder which is pretty complex on the other hand.
Gregorovitch Nov 11, 2019 @ 1:48am 
I am surprised at Josh professing uncertainly as to why Deadfire did worse than PoE1 and PFKM. I'm not sure if this is because he's got disconnected with the cRPG zeitgeist or because he's being careful what he says for PR reasons. Maybe a bit of both.

The path to an answer is right there in is own post though. PFKM did better than Deadfire. This is right there with my own view of the two games, PFKM is a much better cRPG than Deadfire. The question is why, and this is what Josh avoids addressing, preferring to hide behind notions of review scores, publicity etc. He's looking at marketing/biz explanations rather than root causes.

The fundamental mistake Josh made with Deadfire IMO is listening to whining about PoE1 and "streamlining" Deadfire's ruleset and mechanics accordingly. There is a fundamental rule about this sort of game: if folk are not whining about it vociferously then the game is not doing it's job, it's not hitting the spot.

A good example of where a developer deals with whining correctly is XCOM. XCOM forums are chock full of whining, especially about RNG. Do Firaxis weaken and cave in? No sir, they do not. Is XCOM highly thought of? Is it sucessful? Do pomegranates have seeds?

But Josh made three fatal mistakes with Deadfire in response to PoE1 whining:

1. Removed meaningful rest mechanics
2. Reduced party size to five
3. Failed to include any decently long and dangerous dungeon crawls.

As PFKM has demonstrated, this is the opposite direction to where the classic cRPG zeitgeist actually lies.
mk11 Nov 11, 2019 @ 2:27am 
The last few comments all give good reasons why PFKM is better than Deadfire but as they are from people that have bought both games I'm not sure they answer why Deadfire sold poorly.

One reason might be people that bought POE expecting it to be like Baldur's Gate, and were disappointed. PFKM they tried and also have the bonus of the players of Pathfinder and DnD tabletop.
< >
Showing 1-15 of 111 comments
Per page: 1530 50

Date Posted: Nov 10, 2019 @ 10:48pm
Posts: 111