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Wonder what will the verdict be.
Sorry last night haven't had time to do anything.
My personal method to test build is having a solo char at max lvl around lvl 30 of the dungeon, i make a "test save", and buy 1 mercenary to test the build. After that i run trough another 5-6 lvls to see how it performs, which fights are more though and why, ecc.
After i have another build idea, i load the "test save", build another char and replay the same lvls. You can even better save before most difficult battle to grasp better the influence of buffs and items with different builds.
For example in my run one of the most difficult fights was vs 3 "improved" gold golem in an "illusion" floor, so they have mirror image, blur and ignore improved invisibility. In such battle warrior-types in heavy armor and high saves performed better than guys with mirror image and sneak attack. And true sight was the real battle-changer buff. This are things that you could easily miss in a "normal" run, thinking is all about good/bad luck.
Back to the topic: i repeat myself, i think that 1 lvl of monk is very good for unarmed build, since is enough to get all the major buffs ( cha/wis to ac, free improved unarmed, 1 free talent, flurry of blows). I also think that pick another 10 lvl just for another flurry attack is not good enough, expecially because if you are some kind of caster you will get speed or divine might ( cleric/inqui) soon enough. Other monk goodies exist, sure, but imho are not game-changers, expecially since pummeling style ( ignore dr, free trip every full attack) is pickable from anyone.
Archeo unarmed builds becomes very strong once you get pummeling charge/improved invis/vital strike.
Scion unarmed builds are good all the time, but usually become better as you progress with your spells, and have a giant leap at lvl 19, when you get heroism greater/geniekind/sense vitals/protection from energy. Before, if you don't have stellar cha, you get a good improvent from the moment you get the heavy armor proficiency.
If you can become larger or better ( legendary proportion) it will matter all the time i can assure you. Also cleaving finish is a good option ( if you have 2 feat to spare).
When i use something that creates claws ( barbarian rage with beast totem, draconic bloodline, ecc) it always SUPPRESSED my unarmed attacks. I mean: i can't use fist anymore, every slot whitout a proper weapon becomes a claw. Claw = no flurry. How fid you manage to get flurry of blows with claws?
On the other hand effects like speed indeed gives you 1 bonus attack normally.
Here's the character sheet: https://steamcommunity.com/sharedfiles/filedetails/?id=1911488887
Here's the most damage that I did: https://steamcommunity.com/sharedfiles/filedetails/?id=1911490496
I don't like it...
Pick also arcane strike (+4 dmg), remember to activate it, and pick weapon and improved weapon specialization ( another +4 dmg).
Pick amulet of agi fist and auto-enchant your fist only as a +x weapon ( no keen, flaming, speed ecc). You will now wield a +9 weapon congrats. Just don't save after the weapon enchatment, because save game will remove it.
Keep up the nice work. +
ditto, interesting thread