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There are some teamfeat like Outflank that are really good for melee.
Something like trip(grease work), shatter defence...
If they have spell immunity your options are limited. If you can protect against their damage, you can wear them out rolling 20s.
Also sleep will give the enemy -8AC to mele, and you can coup de grace
True strike wands are actually incredible. IDK if the spell works this way, but if you use a true strike wand, you still get attacks in that same round.
Also precient attack (magus) is amazing, and if you use it in between casting your touch attack spell and the first swing with the touch attack, you wont waste any swings with it.
I always get the two mixed up, but either Overwhelming Grief or Crushing Despair denies the enemy their Dexterity bonus to AC if it fails a Will save.
Options:
-Target touch AC (bombs, ranged touch attacks, melee touch attacks, Kineticist stuff, etc)
-Use spells that don't require attack rolls (spells that require a reflex save)
-Deny the enemy AC through debuffs such as blind, paralyze, etc
-Buff your characters' AB (make sure to get all types of buffs such as Sacred, Morale, Luck, Competence, etc)
-Attempt to roll Natural 20s through sheer number of attacks (apply Haste, get a bunch of strong summons, have everyone target the same enemy, etc)
A more class specific suggestion would be an earth kineticist with Deadly Earth. It does not require a to-hit roll, is not subject to spell resistance, and does not allow a saving throw.
Yes, that's the best answer (other then Kineticist/Alchemist cheese - that works too, of course).
I'm actually amazed to see people recommend Reflex-based attacks, like Grease, Pits, Ice Prison. The only Reflex based spell worth using, that I personally dislike, but it rolls frequently enough and is very nasty is Sirocco.
Fey also tend to have strong Will saves, so I'd definitely not go for Enchantments, like Hold Monster, Overwhelming Grief, Crushing Despair. Also Spell Resistance adds additional protection layer versus those.
Other then Stinking Cloud (and other Fortitude-based debuffs/nukes, like BoneShatter, Killing Cloud), Shatter Defenses on martial characters does wonders vs most living enemies in this game, including fey. You just need to make the enemies Shaken first (to name a few effective application methods: Bard Dirge of Doom, martial Dazzling Display/Dreadful Carnage with high Intimidate, caster Frightful Aspect).