Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
As for why you would use it, maybe you're like me and don't really care to micromanage all your people and someone got behind your frontline and is attacking your kineticist, so you switch to the kinetic blade and let that problem solve itself without provoking attacks of opportunity
I don't think you add your str bonus to dmg with a physical blade, just better to use DEX/weapon finesse.
Str KK has the (for fun) option of running a TWF build with their shield, but that's about it. You do Str to hit with your mian hand, Con damage. But you can make Str/Str off hand attacks that are pretty good in Challenging and Hard.
I love me the fun build, but Dex Aquakineicist makes a better tank than any KK. Bonus points for two levels in a full BAB class to get an extra attack.
Sadly Gathering isn't really compatible with Kinetic Knights/Blades.
Though if all you take is weapon finesse you'll basically be as squishy as a rogue when you melee. Depending on your build you can grab water and earth defenses and easily be an offtank when you feel like it.
Since earth should probably be your first or second element so you can get deadly earth at 13. That limits your options a little. I prefer the glass cannon start which is fire>earth>water. Water>earth or Earth>water would be the tankier starts, where grabbing weapon finesse early makes more sense, but delays your energy blast for a good long while.
Earth>fire might be a nice compromise where you start out with earth defense and get your energy blast before mid game, then by end game you can pick up cloud and your water defense.
It would have been even nicer if they had included the core rulebook feat Whirlwind.
Plus the ability score boost from accumulated burn is actually pretty nice.
And since kinetic blasts (and thus kinetic blade) count as weapons for the purpose of specialisation feats, nothing's really stopping you from dipping into fighter at some point in the build to add even more damage. Say Kinetic Knight 16/Fighter 4 or something similar. You lose nothing and get everything.