Pathfinder: Kingmaker

Pathfinder: Kingmaker

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Alan Sylver Jun 16, 2019 @ 12:22am
Best/worst control spells against Fey?
I'm currently designing my group for a new playthrough, and I'd like to have some CC factored in. As most of the endgame enemies are Fey, what would be a good pick and what to avoid against them? I couldn't find a lot of info on this, apart from Fey in TT having +4 saves on mind-affecting and Fey in general _probably_ having high reflex and will saves and evasion. But I don't know how the actual classes and abilities the Fey enemies have would change that, or even if the game actually does the above.

So, what are effective counters for typical Fey enemies and what should I avoid? I'm playing on Hard difficulty.

Originally posted by AzureTheGamerKobold:
Stinking Cloud--- this spell just destroys them if you focus in conjuration. I was able to lock down everything at the end of the game, and a simple neutralize poison makes you immune to the effects. I was even able to perma stun a certain giant draconic monster under a certain bridge with this spell.

Fey typically have high really high reflex, and will with a low fort so ANY spell that effects fort should work well. Stinking cloud and cloud kill simply work so well because they hit a large area and completely paralyze those caught inside. It's not a 100% success BUT here is why stinking cloud is so great!--- it doesnt go away and making a save only helps for 1 round, the next round you have to make that save again. So the longer the AI is in that area the greater the chance they will fail.

Conjuration also has some great over all spells that do a wide variety of things try an abyssal sorcerer with summoning focus, i had a lot of fun using this build. Since you get +2 minions, each time you summon and roll any dice for a number plus half your character level in DR/good (i think thats it) making your summons a nice over all distraction loved this build had alot of fun with it.

Edit: they wont be helpless but they cant actually move or attack THOUGH fair warning this build suffers vs undead which is probably it's biggest weakness.
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Stinking Cloud--- this spell just destroys them if you focus in conjuration. I was able to lock down everything at the end of the game, and a simple neutralize poison makes you immune to the effects. I was even able to perma stun a certain giant draconic monster under a certain bridge with this spell.

Fey typically have high really high reflex, and will with a low fort so ANY spell that effects fort should work well. Stinking cloud and cloud kill simply work so well because they hit a large area and completely paralyze those caught inside. It's not a 100% success BUT here is why stinking cloud is so great!--- it doesnt go away and making a save only helps for 1 round, the next round you have to make that save again. So the longer the AI is in that area the greater the chance they will fail.

Conjuration also has some great over all spells that do a wide variety of things try an abyssal sorcerer with summoning focus, i had a lot of fun using this build. Since you get +2 minions, each time you summon and roll any dice for a number plus half your character level in DR/good (i think thats it) making your summons a nice over all distraction loved this build had alot of fun with it.

Edit: they wont be helpless but they cant actually move or attack THOUGH fair warning this build suffers vs undead which is probably it's biggest weakness.
Last edited by AzureTheGamerKobold; Jun 16, 2019 @ 1:02am
newfiesailor Jun 16, 2019 @ 1:07am 
I have been tinkering with the 8th level spell Rift of Ruin, and combined with Cloudkill. it absolutely slays the Fey as they tend to gather in one spot. If you can get it off in the right area, just wade in and mop up. Just watch where you step!
Last edited by newfiesailor; Jun 16, 2019 @ 2:49am
Alan Sylver Jun 16, 2019 @ 1:10am 
That would fit really well, since I wanted to go for conjuration (because summons) and evocation (because rays) anyway.
Shadenuat Jun 16, 2019 @ 3:47am 
Anything against Fortitude.
SIlverblade-T-E Jun 16, 2019 @ 4:54am 
I guess we could call this "The King Frat Crowd Control Method" ! :p

(those of you who love delinquent 1980s comedy films may get the reference, lol!)
Arturick1 Jun 16, 2019 @ 11:29am 
Don't forget to Metamagic Heighten your Stinking Clouds.
Dixon Sider Jun 16, 2019 @ 11:50am 
Stinking cloud also doubles up on saves when casted on the targets. Cast it on them and its a low chance they save if you have high DC
Alan Sylver Jun 16, 2019 @ 12:10pm 
What do you mean "doubles up on saves"?
Dixon Sider Jun 16, 2019 @ 12:12pm 
Originally posted by Alan Sylver:
What do you mean "doubles up on saves"?

They have to save for the AoE targeting them, and they have to save for the cloud being in the air both at the same time. If they miss one of the 2 saves then they are sickened. Meaning his chance to save goes down by a hell of a lot if you target them directly
Last edited by Dixon Sider; Jun 16, 2019 @ 12:13pm
Sotanaht Jun 16, 2019 @ 12:29pm 
Originally posted by newfiesailor:
I have been tinkering with the 8th level spell Rift of Ruin, and combined with Cloudkill. it absolutely slays the Fey as they tend to gather in one spot. If you can get it off in the right area, just wade in and mop up. Just watch where you step!
Rift of ruin and the various pit spells say that actions intended to push something into the pit such as bull rush ignore the reflex save if successful. I was wondering if knockdowns also work, I haven't gotten the chance yet to try and combine the two myself. If that works, throw a Sirocco over a Rift of Ruin and nothing is getting out.

In any case, to the OP's question Sirocco is another amazing spell. It attempts to knockdown all enemies inside it every round using a Fortitude save. Unlike Stinking Cloud, the enemy is only down for one round per fail, but they take damage and Fatigue too, plus it's easier to get the save DC extremely high on Sirocco since you can combine Evocation focus, Elemental (fire) focus, and equipment that further boosts DCs for fire spells. I think Sirocco stacks with multiple casts too (and I'm pretty sure stinking cloud does not).

Basically, Stinking cloud is what you throw into combat along with your melee to try and weaken the enemy. Sirocco is what you use when it's too dangerous to send in the melee at all and you want your sorcerer/wizard to solo the enemy instead.
Last edited by Sotanaht; Jun 16, 2019 @ 12:35pm
1ttffsse Jun 16, 2019 @ 12:34pm 
Originally posted by Sotanaht:
Originally posted by newfiesailor:
I have been tinkering with the 8th level spell Rift of Ruin, and combined with Cloudkill. it absolutely slays the Fey as they tend to gather in one spot. If you can get it off in the right area, just wade in and mop up. Just watch where you step!
Rift of ruin and the various pit spells say that actions intended to push something into the pit such as bull rush ignore the reflex save if successful. I was wondering if knockdowns also work, I haven't gotten the chance yet to try and combine the two myself. If that works, throw a Sirocco over a Rift of Ruin and nothing is getting out.
but that;'s realistically how it should be creatures not immune to elemental wind/push effects should have no chance to get out of a ♥♥♥♥♥♥♥♥ if there is a hurricane spinning above them as they are trying to scramble out unless they have like legendary superhero athletics or reflexes.
dwarfpcfan Jun 16, 2019 @ 1:29pm 
stinking cloud+ cloudkill, my go to fey killer spells
Sotanaht Jun 16, 2019 @ 1:47pm 
Originally posted by dwarfpcfan:
stinking cloud+ cloudkill, my go to fey killer spells
Normally I don't bother with cloudkill. 1d4 con damage per round takes forever, and the way the cloud moves it never affects the same target for more than 4 rounds at most. I guess it's a way to lower the enemy save vs stinking cloud since they still take 1-2 con damage even with a save, but it just seems like a waste to me.

If I want to reduce the enemy's save, I use Enervation. Every negative level reduces saves by 1, you just need to hit a ranged touch attack
dwarfpcfan Jun 16, 2019 @ 2:00pm 
Originally posted by Sotanaht:
If I want to reduce the enemy's save, I use Enervation. Every negative level reduces saves by 1, you just need to hit a ranged touch attack

Since I always have communal slow poison up and multiple characters with both prepared multiple times, I just blanket the entire room with both spells and if necessary cast it more then once. Most of the time the fey end up just stunned there taking con damage.

Enervation is single target, so I save it for boss monsters, if I bother with it.
Shadenuat Jun 16, 2019 @ 2:13pm 
You can make Cloudkill stay in place by turning your character around.
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Date Posted: Jun 16, 2019 @ 12:22am
Posts: 21