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DR in general is most useful on casual difficulties and doesn't work at all on unfair.
With the above in mind, best summoning spells are elemental swarm and Animate dead. The latter doesn't get affected by summon things at all, only by a special staff. The former I honestly don't know. They don't get affected by superior summoning for sure.
If it makes a difference, my group is going to buff a lot with AOE buffs. I think summons will be a good fit for that. I want to see how summons perform with a Sensei's bardsong, the occasional True Strike and a Tactical Leader's team feats (Outflank/Seize The Moment + a crit fighter in the front row).
There are some buffs. I had a ring that would give my summons 30 cold resistance
And I also had a staff that gave them +(some #) weapon enhancements
Example
Summon monster 2, 1d3 creatures +2
Round 1: 3+2=5 monsters
Round 2 2+2=4 monsters
Round 3 1+2=3 monsters
ect
this snowballs really fast... the DR is just some extra padding but it wont really stop them from death.
Defender of the true world druid also gives inherent bonus to summons and animal companion.
Cleric herald caller with air or earth domain is also a good summoner. They get elemental swarm spells and animate dead.