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Edit: A new legit work around would be to respec your character in tavern to a lawful one then back if need be.
Alignment game play is completely ♥♥♥♥♥♥ in this game. Choices not available unless you are a certain alignment, while gating alignment choices in next part of the story that would only be available if you are of a different alignment and that you couldn't get anyway unless you weren't of that dialogue.
Seriously how dumb is this:
-Staying neutral between mites and kobolds (choice only available to neutral)
next portion of dialogue:
- Have kobolds and mites make peace (lawful good choice)
Does owlcat not see the problem here? Why hasn't this been fixed yet.
No it doesn't, it really doesn't. A lawful character should still have the option to stay neutral, deciding not to take a side until he has properly investigated and found the real culprit to then make a decision, just like any police investigator should.
Once he knows the truth, he punishes the guilty according to the proper lawful course of action.
That is a lawful course of action and a sensible one that should be available while allowing not to side with the kobolds or mites until you have the truth
This makes me beyond angry. So what, story forces me to lose an advisor because i didn't have the right alignment? And what's left to do? Exactly, screw up my actual alignment progress, respec my character into lawful, then respec him back into Neutral Good with a mod.
Where is my Neutral choice to tell him to stay put? Where is my Chaotic choice to tell him to go bath in the sun while i fix the mess?
Thanks a lot, devs. Stellar gamedesign. Gonna have to mod again to get out of that sh*tshow
Or any game with a story except Princess Maker. Although that one has even harsher penalties for things not going your way, so nvm.