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I expect after kineticist level 13 which is the earliest you can pick up Deadly Earth (req kineticst 12) they become pretty strong, but until that point the best you can do is make them a Dazzling Display bot. My bow-Slayer currently averages around 6x the damage per round with Devourer of Metal and rarely struggles to actually hit either at this point.
They are like an arcane trickster lvl 10 (so a lvl 14-15 char) but with at will spells. And at melee range you can make multiple attacks with trip.
The only think I miss is more utility abilities. It's Water>Fire>earth>air option wise. Air as first choice don't give you lot of options, when water have at will grease, healing, tsunamy, energy resists and bull rush infusion. Air only have endgame form infusions.
Composite blasts do 2 ticks of damage, 1 for each element (a magma blast will do 1/2 physical & 1/2 fire).
At level 7 you get to pick a 2nd element and, depending on your choice, composite blasts become a possibility. Meanwhile you should be using Empower.
At level 11 you get Wall Infusion, which is a nice persistant line aoe with no save.
You mentioned Dazzling Display bot, so I'd guess you picked Fire. It allows Dreadful Carnage ridiculously early. But you should also have Fan of Flames for your early aoe needs.
At level 9 you can then pick Eruption (or Bowling Infusion....), which is far superior to Torrent (although the compatibility with composite blasts other then blue flame is limited, I guess... still can use Empower).
In the endless dungeon on floor 50 im just using 2 of them because i got tired of dealing with Golems. But in the main game with companions and w/o cheesing xp i just dont see the point...
Fan of Flames is basically identical to Burning Hands. It's a short range, very low damage AOE that tends to do as much friendly fire as not. You also lose any sneak attacks you might have. Unless the enemy just happens to be piled up in one spot, you probably do more damage with the default blasts and even if they are it's risky to bring the Kineticist that close to melee. Synergizes better with Dazzling Display/Dreadful Carnage though.
Composite blasts with the exception of Blue Flame are all physical, meaning they roll vs full AC instead of touch AC. You can't really afford to use them at all until kineticst level 11 (supercharge), and even then you have to drop Empower to use them in one round, which means you gain a total of 33% damage at the cost of targeting full AC.
Maybe k9 (bowling infusion) or k11 (wall) might bring the power level up, but I really don't expect it before k13 (deadly earth).
When my Slayer can pull off 120 damage in a round exactly after my Kineticist does 30, or the Mad Dog+Pet can do almost 200 combined (granted, the mad dog's weapon is a little cheaty for base game because I'm using the crafting mod, Oversized Fauchard +3, Impact, Flaming, Corrosive, Keen, slayer just uses an unmodified Devourer of Metal). Hell, even my Sensei monk can do 2-3 hits for ~20 each and they are purely designed as a tank/support.
Kineticist have spell like abilities at will, and like wizard have option to do more by accepting burns (empower/maximize, composite blast etc...).
In the end, your slayer will perhaps have better solo target dpr, but can your slayer AOE a full room with trip + constant dmg ? Create a wall that push enemies back? Build in AOE CC & DMG is in the end far superior.
Actualy I find my fire/water kineticist weaker than my previous Water+earth. In the endless dungeon, hitting with physical blast was never a problem, got plenty of tankiness, and fire unique forms only really work with fire & blue flame.
Gather power low to bring down the empower or composite blast(depending where you are at). Once you get wall use it in front of your guys and hold position so they don't run into it.
Also anything with cheat items will outdamage kineticist. And sure won't outdamage him on unfair where RTA's actually matter.
There is absolutely NO utility in Fire, nor can Fire trip. The earliest I can get trip is level 9, and the earliest I get a trip AOE is level 11.
Troll fort is level 6 if you play the game normally (full party, shared XP). 9 is the Bloom which is the next thing on my to do list. Yes the Mad Dog is an unfair comparison, but the Smilodon ALONE does more than triple the Kineticist's damage at character level 8 (about 20 per hit, up to 6 times all with full attack bonus and pounce, so they can charge+full attack). The slayer uses a purely base-game item, so that's totally fair.
Why won't you admit that the Kineticist ONLY does anything of value later in the game (13+). All I've been saying is that they suck for low-mid game. A good reliable aoe trip even if the damage is kind of meh (and it is) is definitely powerful late-game if you can get there.
https://i.imgur.com/f7elxX1.png