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A Mithril weapon is just lighter. It wont help you kill anything that couldn't otherwise be killed. An Adamantine weapon will help you get through /adamantine damage resistance.
The other 99% of the time a +3 weapon will be superior.
Thanks for the advice I'll stick with the cold iron +1 for now.
Where did you get that information from?
Special materials can be very useful for some situations, but due to the absence of the crafting rules (which would allow you to add the enchantments you want on your weapon of choice) they are doomed to stay as secondary weapons.
* the DR/ effect that can be overthrew with a ++ weapon
+3 breaks cold iron/silver dr
+4 breaks adamantine dr
+5 breaks good/evil dr
* the special effect himself that can not be overthrew
so if something (linorme for exemple) says (DR 10 / cold iron, regeneration / cold iron)
you will suffer no DR with a +3 weapon but regeneration will stay on
unless you have a real cold iron weapon in the fight
http://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abilities/
Mithral punches through DR x/silver. It's been that way in the pen and paper RPG for years and it says so in the CRPG too.