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The more overpower option is 1 level of monk and a shapeshifter build
https://steamcommunity.com/sharedfiles/filedetails/?id=1856510662
This is some great advice, I have that cape. And a reach weapon is probably really the best option!
Miasma is really nice though. It will show up often if your aways in mele range.
The drawback of a mele druid though is you are going to have low BAB compared to other classes. Its still manageable however
That's unfortunate. I was just going to suggest dipping 1 level of Traditional Monk and playing as a Shapeshifter.
There's always just the option to throw on Distortion and buff your Druid like crazy. The problem with melee druids tends to be that you don't have access to the spells that give you really good AC bonuses until you get your eighth tier spells (seamantle and frightful aspect - which stacks with legendary proportions and your shapeshifting natural armor bonus).
Still, if anything, just buff your druid and have it shapeshift into something rather large (bear, shambling mound, smilodon). This will allow you to attack as if you had a reach weapon.
Splashing 5 levels of mad dog barbarian to give your pet and yourself extra flanking (and 5 lvls of full BAB and an extra bite while raging) and your pet improved trip is strong and/or three levels of sacred huntmaster to give your pet and yourself outflank and tandem trip is great. That will slow down your casting, but you get wild shape wolf by lvl 6 so all out melee Druid could get it all by lvl 14 without even needing to use Boon Companion.
I’ve got Amiri as a straight caster Defender Druid with Boon companion and two levels of barb for uncanny dodge and bite and it’s great. She uses smilodon shape.
When you’re shifted, you get effects from weapon and armor, but not damage or AC. So mallet of woe gives you freedom of movement. Shields give full effect so always equip one. Bracers of armor/mage armor also works. Oak’s Pelt from Varnhold DLC gives you
five extra armor you can’t get any other way.
Ways to up damage = magic fang, greater (have to cast in animal form using natural spell), fist amulets, monk splash, late scimitar.
Thanks for the interesting suggestion, but what does splash mean? Same as dipping?
However please note that a druid is never going to be a great melee combatant, lagging top-tier DPS classes by a considerable margin while also lacking the AC to be a serviceable tank. With the above-mentioned splashes your main role would be tripping, summoning, providing an extra warm body to the group (animal companion), and dishing out just enough melee DPS to not embarrass yourself on the frontline.
Try:
Race: Motherless
10/18/10/5/19/7
1 DotTW
2 Traditional Monk
3-20 DotTW
Feats: Weapon Finesse, Crane Style, Dodge, Wing, Riposte, Boon Companion, Natural Spell
Gear: Agile Fists Amulet, Winter Wolf Cloak, that scimitar that gives on-hit damage with natural weapons (chapter like 5-6).
Ideally, your fights involve shape-shifting to Smilodon + buffing like crazy + summoning whatever you want (sometimes I take spell focus conjuration -> augment -> superior summoning for this reason). You should put out pretty good damage while still being tanky, even in Unfair.
Also Neutral Good is a alignment that I would never take as it locks Inquis, Monk and Paladin.
Also, why is that a problem?
Oh that's good to know, then Blight is really out of question for me.
Is the monk level such a necessity? Can I not get feats like crane style by other means as well?