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2. When you're on the world map or above ground in an area you can hunt (providing you allocate someone to the hunt job), so you don't need rations.
3. In a dungeon you can't hunt. If you don't have rations you therefore can't rest in dungeons. The moral of this is never go dungeon crawling mid-game onwards without a stack of rations in inventory. Some dungeons you will not be able to get out of either 'cos they get locked or in some cases you will get attacked from behind by mobs you can't defeat unless you got enough supplies to rest up. Don't skimp - consider how man rests you might need and double it.
4. Using rations makes for a faster rest than hunting (usually) so if time is of the essence you can use them to speed up travel time.
5. There are two tick boxes on the camp management screen, one form deciding if you use rations or not, the other whether to go for natural healing or using spells. I'm not sure you would ever go for natural healing over using spells tbh since you always come out of rests with all your heals back anyway.
6. If you try to rest without ability to hunt and either don't have any rations or don't tick the use rations box then you just pass 9 hours of time but don't get your spells back and just get a bit of natural healing. This may be why you not getting a full heal on what you think is a rest.
7. However resting without rations or hunting (called skip time) is useful when you want to burn off a load of 24 hour temporary level drains and such without also using up rations.
1) A campign skill e.g. knowledge world for cooking is the character you put in that slots knowledge world e.g. Character A has + X to knowledge world they will roll D20 + X in order to try and cook the meal you have selected. If for the options where you can assign a second character e.g. hunting the second character will only add + 2 to the first characters check though the one with a higher score will if I rememebr right be the one making the check e.g. Amari hunting +12 is D20 + 12 to successfully hunt (affects time) Amari + Tristan hunting with Amari having a score of +12 and Tristan +7 will be D20 + 12 + 2 to see how long it takes.
2) Resting will heal up to what you can heal not to full health. For example character A has 2 of 20 hp and heals 9 on resting (random numbers) after a rest they will have 11 of 20 hp. If you have a cleric with cure light wounds the cleric will automatically cast the spell (I don't know how they choose who to heal) so the person could restore 9 + Cure light wounds meaning they may be 15 of 20 when recovered. If the cleric has 2 cure light and a cure moderate they will cast all 3 in order to heal the party. Of course if they have used all their spells for the day there is nothing to cast on that rest putting you back at default healing. Spells used are the cure series, heal, restoration and so on until they either run out of memorized spells or have fully healed the party.